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Oldie but goodie...
Celia Garth: A Story of Charleston in the Revolution
Celia Garth
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Chickenhawk: A review of Robert Mason's struggle in "Nam"
Still great after 15 years!
ChickenhawkBob Mason's transformation from eager pilot trainee to jaded combat veteran/burnout, while probably not anymore remarkable a story than any other pilot's is well written and that is what makes it great! After reading the book I felt as though I know Bob Mason. Not a bad thing.
When Mason describes the deck inside the chopper,covered in blood you can almost smell it.
Serious life and death stuff with some of the funniest stories of human screw ups wrapped up in a truly memorable account of one
helluva chopper pilots' experience in Vietnam.
It's like I say:" 'Chickenhawk' is the best damn war movie they never made!"

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A Compelling ReadMy one criticism is the lack of historical thread of the airline after its ejection from China. The book breaks down to a series of interesting anecdotes, but the background on how CAT evolved, how it acquired jets, how Smith himself transitioned to sophisticated jet transports, is missing. I found many of the later anecdotes, though well written and compelling, oddly out of context, and wondered how they fitted into the big picture. This wasn't helped by Smith's technique of sometimes mentioning a character, and only introducing him in later pages, which has you thumbing back through the book seeing if perhaps you'd missed a passage.
But these are small criticisms indeed, and the book is a very enjoyable read of a turbulent and, frankly, romantic era of aviation.
China PilotMike McCaffrey
Department of State/Foreign Service - Retired
An important addition to the history of the Cold WarAs history, it is absolutely fascinating and very helpful. The story concerns CAT (Civil Air Transport), a small (at that time) airline started as a civilian business enterprise after World War II by General Claire Chennault, former commander of the Flying Tigers. The company was put together in Mainland China while Chiang Kai-Shek was still in charge. The airline manages to survive the Communist revolution by moving to Taiwan. The author flew for the airline throughout this period, and gives rich insight into the transition.
The book also gives a new insight into the problems of the French in Indochina, and some of the feelings of resentment toward a European country which was clearly intersted in preserving colonialism (with very large amounts of American money) rather than promoting freedom. One of the main characters of the story was killed flying supplies to the French at Dien Bien Phu after CAT became a front for the CIA in the early fifites.
This book would appeal most directly to flying buffs, and to those (like myself) who are intersted in finding alternative sources for the history of this very important period. The book is very readable, and contains a number of pictures, as well as many, many intersting anecdotes, and key historical information that cannot be obtained from other sources.

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The tomb and its "treasures" are the real focus.
Wonderful Things
EIU or Educational, Interesting, Useful
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A time warp to my childhood
This book took me on a personal journey of my past.
A roaring success!
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Divided into specific areas of computer graphics, like color theory, animation, compositing, and so on, CG 101 begins each section with a brief introduction. For example, prior to the list of terms in "Color Theory," the book provides a discussion on why computer graphics uses the RGB (red, green, blue) system instead of the CMYK (cyan, magenta, yellow, black) system that is used in printing. The section on painting and graphic design lists software tools used in 2D computer graphics, particularly the early ground-breaking ones such as 1975's SuperPaint or 1985's Harry (a predecessor to Quantel's Paintbox, which paved the way for today's state-of-the-art methods).
In the margins are quotes from industry leaders, trivia, "factoids" (for example, the 24-bit paint system Paint was used to create landscape and cloud details in 1982's Star Trek II: The Wrath of Khan), and other entertaining sidebars (for example, how Pixar got its name).
CG 101 includes telephone numbers and URLs for most of the companies mentioned in the book, plus tips on good software deals. Small illustrations, many in color, visually clarify technical or scientific information and illustrate terms.
An excellent example of how much varied and useful information is contained in each section can be found in the chapter on rendering, which focuses on the history of the computer graphics solutions, not the mathematics behind the process. Along with terms like bump mapping (surface normal perturbation that does not affect the underlying geometry) and mach-banding (an optical illusion occurring when two edges of different color values are adjacent to one another), the author provides "a list of what you do not see in reality," and thus what to avoid in realistic-looking computer graphics. For example, "There are no straight lines in nature," and "The real world is dirty." He explains what he means in each case.
Here, as throughout CG 101, the text refers to many well-known projects in which computer graphics have played a big role, for example, films such as Star Wars and Toy Story. These references serve two purposes: they give perspective to the complexities of modern filmmaking as well as a detailed view of what a job in computer graphics might entail.
The author has impressive credentials in the field--including extensive work at George Lucas's Industrial Light and Magic--and offers ample sound advice to those entering the field: "The most important thing I can say from experience is to be mindful of your data," and, in reference to animation, "It takes years of experience, loads of raw talent, and knowledge of character animation."
Adding to this are the final chapters on the history of computer graphics and historically significant companies, including appendices with job descriptions (for example, character animator or modeler). You'll also find plenty of frequently asked questions. This is the perfect book for anyone contemplating a career in computer graphics, or maybe even just daydreaming about one. --Angelynn Grant
Topics covered: Terms in computer graphics--including color and light, painting and graphic design related to computer graphics (image processing and photo editing); modeling; animation (traditional and computer); rendering; compositing; input (devices like drawing tablets or the DataGlove) and output (from the old pen plotters to digital projections); historically significant companies in computer graphics; the programming and mathematics behind computer graphics; a history of computer graphics from the 1940s to the present; frequently asked questions; a list of computer graphics job descriptions; discussions of previsualization ("the process of using 3D animation tools to plan complicated visual effects sequences prior to the production of any elements of the shot"); and the era of analog computer animation.

Excellent source for beginner OR advanced level user
Essential CG historical data!An amalgam of CG terminology (pp. 1-209), impactful corporate industry presences (pp. 210-347), programming and mathematics terms (pp. 348-361), fundamental and miscellaneous terms (pp. 362-385), a computer graphics timeline (pp. 385-437) and other mini-sections on CG FAQ (pp. 438-451), job descriptions (pp. 452-461), previsualization (pp. 462-467) and the analog computer era (pp. 468-476), this unique text probably represents the definitive chronology of computer graphics' evolution. The resource's 500 pages belie the mundane name and cover by chronicling numerous advances marking the historic progression of computer graphics-from the pre-mechanical days of the 1940s to the archaic, punch card-based leviathan units of the 1950s and '60s, to the sleek and potent desktop workstations of the late '90s. (The book was published in 1999.)
With the ambitious aid of 97 other industry sources, Masson begins the book by defining "color and light," "painting and graphic design," "modeling," "animation," "rendering," "compositing" and "input & output" terms alphabetically, per section. Processes, programs, properties, rules, companies and more are clearly defined during this first section, accompanied by applicable screenshots, diagrams, quotes and informational tidbits. For the purely artistic members of the digital art community, this material doubtless will prove dry and unpalatable. But for those having more of a technical and scientific bent, this comprehensive industry reference is a fascinating excursion into the intricacies that help materialize the eventual pretty, pixelated pictures so many of us enjoy producing and admiring. Learn what "pixel" denotes ... who invented the Phong shading method ... what "pixmap" means ... the origin of the omnipresent teapot icon ... the beginnings of morphing ... who started Atari ... the conception of ILM ... the significance of SuperPaint ... and much more. It's all here.
Section 8, "Historically Significant Companies," really is the beginning of the salivating learning experience, though, introducing readers to pioneering companies and people whose prosperous contributions have nursed CG through its proverbial growing pains. Some of today's popular and recognized field leaders appear, such as Industrial Light & Magic and Robert Greenberg and Associates, and they're graced by numerous lesser-known but equally essential precursors. Remember the 1979 feature film The Black Hole? Think Abel Image Research and Robert Abel & Associates. Recall 1984's The Last Starfighter? Think Digital Productions. The list and sundry, voluminous details are phenomenal.
The second portion comprising stellar, historically intensive reading, Section 11, "Computer Graphics Timeline," lists and delineates all key advances in the industry, throughout the 20th Century's final half.
On the downside, some of the quotes by CG experts seem to ramble, are inapplicable or just plain too long, but they appear to represent Masson's method for best expressing these individuals' contributions to the digital art community-or just relating arguably interesting events. (Besides, art often is about storytelling, anyway.) The text also is somewhat outdated, having been printed three years ago. But this does not diminish the paperback's essential overall value.
As for the seemingly innumerable industry term definitions, these provide industry professionals -and interested hobbyists-with a valuable reference resource. They also remind the reader that, despite all the creativity involved in generating digital art, CG's undergarments are math and science. It's always technicality before imagination.
Quite simply, if you're genuinely interested in computer graphics as an artistic medium, and you value the learning experience, CG 101: A Computer Graphics Industry Reference is a must-read. All told, this undoubtedly is among the most interesting titles-of any kind-this reviewer has ever read. (No kidding.) Assuming you possess the technical interest in these details, you'll find yourself perusing this gem night after night, until you've marked your last highlight with a neon felt tip and a corner page fold. (I tallied 14 page folds and 39 blue highlight markings in my copy.)
Essentail Computer Graphic foundation.
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CHEESE RULES!!!
Rock 'n' roll for dummies and air-guitarists.In the Cheese Chronicles, Tommy Womack presents a great look into the usually-unglamorous lifestyle of beer-swilling, chain-smoking, working musicians just trying to make ends meet. He demonstrates that the road to musical nirvana isn't paved with gold for every band that hasn't made it yet. It's paved with concrete just like the Pennsylvania Turnpike, complete with an ungodly amount of potholes. From songs about frozen fish to crashing out next to the litter box on some guy's floor, it's all here. And funny as hell to boot.
Too bad you can't get the Cheese on cd anymore. I'd buy a copy. Definitely.
Amazing Cheese
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A wonderful book!!
Views from the Outside Looking In"saints" merely had to tell the story of Jesus and all who heard it believed. The story made perfect sense and all that was required was someone to tell the story and all of a sudden all the clouded thinking of the listener was cleared away. The rapid growth of Christianity during the first four centuries of the Common Era confirm this.
For readers who have such an idea of early Christianity, this book may be an eye-opener, perhaps one of the most significant books one ever reads. Robert Wilken does an excellent job of describing the attitudes of the Romans toward Christianity as it grew. Pliny the Younger, Tacitus, and Seutonius saw Christianity as a "superstition," a foreign cult whose practices stood outside the accepted standards of religion in the Greco-Roman world. Galen saw Christianity as a philosophical way of life but found its members dogmatic and uncritical in their thinking. Celsus saw Jesus as a magician and accused Christians of magic. (See _Ancient Christian Magic_ by Marvin Meyer) Celsus was also concerned about Christians becoming a counterculture that
"drained their energies away from the larger society." Porphyry was considered by Augustine the "most learned of scholars" yet when Porphyry heard Origen attempt to reconcile Christianity with the Greek intellectual tradition, he thought it an
"absurdity." The last Roman persecution of Christians took place under the reign of Maximin Daia, an emperor who took piety seriously. A later emperor, Julian, earned the name "apostate" for being raised as a Christian and then rejecting Christianity.
Since it first began, Christianity has not only been championed by intelligent people but questioned seriously by some as well. Adolf von Harnack once wrote that Porphyry's objections had not yet been answered in his own day. Christianity did spread rapidly, but that the message of Christianity was readily accepted at face value is not the reason for this growth. For that one must look elsewhere.
Burn them at the stake.look at where Christianity came from, and how the Romans
thought about monotheism. I did purchase several other
books mentioned in this one. It is good and I do recommend
it. I often buy or don't buy books based upon these kind of
reports, so let me say, you will not be disappointed in buying
this one.


Classic writing about Classical musicRosen's writing, though it can be dense and repetitive, at its best is unmatched in its ability to relate analysis to what actually is heard by a listener. To this end, an ability to read and understand the copious and detailed musical examples is essential to fully grasping his points--this book is not for the casual amateur. But to those willing to do the work, The Classical Style remains as richly rewarding after three-plus decades as when it first appeared. As another reviewer has mentioned, it is a book one returns to again and again simply for the sheer pleasure of reading it.
Rosen's The Classical Style: Haydn, Mozart, Beethoven
If this is a three star book what's a five star book?
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One in a HundredMr. Holway is no stranger to the more than 7,000 members of the Society for American Baseball Research. He has been chronicling Negro baseball history since 1969, and has produced five previous books on the topic. His innumerable newspaper and magazine articles are referenced in the book's laudable bibliography. Well indexed, this book is the culmination of over three decades of dedicated ressearch by the man who knows more about Negro baseball than any writer ever. Royse "Crash" Paarr, co-author, Glory Days of Summer: The History of Baseball in Oklahoma.
The Complete Book of Baseball's Negro LeaguesAs submitted to Hasting House on Dec. 10, 2001 via e-mail
The Complete Book of Baseball's Negro Leagues-Sports Columnist, Kansas City Star
In Celia Garth, we follow the life of a 20 year old seamstress. Celia goes back and forth between a Charleston townhouse and a plantation on the outskirts of town, and we receive a look at what it was like to live during the Revolution. The book ties in many historically documented facts including Francis Marion and his men, the British bombardment of Charleston, the siege of Charleston, British atrocities to plantations, the rebel spy network, actual battles and many famous military leaders. It is fascinating to read how Charlestonians were forced by Patriot troops to give up all their food supplies (except for rice), causing townsfolk to starve. Life was definitely not easy.
It is also fun to read about sites that are still in Charleston, and how they figured in the struggle. St. Michael's Church steeple was painted black to make it harder for British warships to see. Also, Patriots stored over 10,000 pounds of gunpowder in the basement of the Old Exchange building so that it would not fall into Loyalists hands. The British never did find it-even after they took control of the city and the Exchange Building.
The story itself is riveting, and I found myself staying up extra late to keep on reading. I couldn't wait to see what happened next. Although this was written with teenage girls in mind, don't let this be a deterrent. The 300 plus pages and the heavy dose of history make for extremely interesting reading. So, if you can get your hands on this classic, you've discovered a true treasure.