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Nothing Revolutionary, but a decent read nonetheless
Just in time for the PS2
Valuable Model for Entrepreneurship in Japanese CompaniesThis book is an important case history on the subject, because it both confirms and challenges many common beliefs about intrapreneurship (being an entrepreneur inside a company, a term coined by Gifford Pinchot).
First, Japanese companies have a reputation for being not very innovative. The Sony entry into computer games is just the opposite, an important innovation based on a well-considered bet on advanced technology and how a market could be developed. In describing this case, the potential advantages of a large company because obvious in terms of creating access to and the ability to use more types of advanced technology.
Second, the case history is especially noteworthy because the Sony team took the unusual perspective (but one that I subscribe to in The 2,000 Percent Solution and The Irresistible Growth Enterprise) that ordinary people can approach perfection routinely. And the Sony team did just that.
Third, Ken Kutaragi, the key entrepreneur in the story, shows how being a contructive rebel can pay off. Shades of skunk works at Lockheed! He clearly must be familiar with the literature that suggests that you need to get the team away from everyone else, yet access top talent. He did this by the unusual approach of heading a joint venture between Sony corporate and Sony Music, a subsidiary. This allowed the venture to be both in and out of Sony, depending on what is needed. He was aggressive when Sony was wrong, and enthusistically supportive when Sony was right in its support.
Fourth, this case is an excellent example of technological vision: Many of the key decisions were based on the expected development of future technology, but that technology was not yet available as the product was developed. If the technology had not become available later, Sony would have lost a fortune. Yet it made one instead. This is a wonderful example of anticipation.
The summary of the key principles that created this success (over $7 billion in sales in its fourth year -- one of the greatest new business entries in history) near the end is worth putting on your wall.
Anyone who wants to create fast growth should study this book. It provides many key lessons into the required leadership practices for technology-based businesses in the 21st century. I suspect it will become a classic in Japan. It should become one everywhere else as people seriously consider how to make giant companies dance nimbly with technology.

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Trust me, you can save money!
Great Book....
Incredible....Finally, a true insider's account.
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Sad but interesting for history's sake
This book is only bla bla...
Truly interesting and informative
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It's already old.
It's amazing how fast this area is movingI've learned more in one evening of setting up an online store than I did reading this book.
Sometimes I think the mark of a good book is how it works as a reference material. This book fails in this area. Much of the information in the book is already out of date, and many of the reference sites aren't in business anymore (there is one cybermall to which half a chapter is devoted that is no longer in business).
I'd look elsewhere. I'm going to buy some others right now.
Excellent resource for commercial web sites
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Mixed Bag; Uneven CoverageIn particular, it reads like a glorified (if incomplete) manual for 'Genesis 3D,' a free, no-programming game development engine for developing Quake-like games - with a few chapters toward the end about the possibilities of another prototyping tool called 'Reality Factory,' a supposed Genesis 3D enhancement (again free).
The good stuff, however, is in the beginning of the book: the game development (business) process, detailed and put as it is. I liked that, and feel THAT, if nothing else, should be the basis for buying this book. Even the Appendices are moderately useful (Paul Steed's article on Low-poly tricks, anyone?).
It's pretty much a mixed bag, really, when seen as a whole: you like some parts, but are left wanting for more in the 'actual' game development process. The author walks you through the creation of your first level, and you feel - there *could* be more; you *want* to have more; and there *should* have been more. But after reading through the first half about the do's and don'ts of the gaming business, you expect a fairly even treatment toward actually "designing" a complete, playable and likeable (if basic) game that "could" sell, perhaps at the bargain store down the road... That, unfortunately, just isn't there. Just, just isn't there. (Nope, it ain't). Create the first level, look at the features of the given game engines, check these coupla websites, resources, modeling tools, what's on the CD, there's more to come, etc., and that's it, end of story... Good beginning, directionless middle, disappointing end; a typical Charles River Media title from the year 2001. Beginners might benefit from knowing how easy it to develop a game, yet how hard it is to sell it for some real money. Professionals (even semi-professionals), however - I don't think they'd be much interested beyond the business half.
Recommendation: This really is a good book and a bad book rolled into one. A sort of 2 1/2 stars book (though I gave it 3). But if you really want to purchase it despite its deficiencies, you might want to look at getting "Game Programming: All In One" by Bruno Miguel Texeira de Sousa too, which, I feel, covers the technical ("necessary") side of game development in much greater detail than Mr. Ahearn's effort here. In a way, it even complements the information in the latter, and may justify purchasing it for its tips-n-advice value, if nothing else.
A must have for any newbie Game DeveloperA MUST have as far as I am concerned.

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E-shock valueDIE!
"E-shock" is clearly intended to arouse Joe Businessman's survival instincts. For a college geography student like me, it fails to get the adrenaline pumping. Fortunately, it is a quick read. De Kare-Silver writes about modern consumer time poverty -- one of the reasons you're reading this may very well be that you're too busy and pressured to bother making it to the bookstore -- and the book is thus written for the person on the go. Its never ending bullets, lists and overviews would tidily transfer to a PowerPoint presentation. In fact, I think I would rather have received the book in such a form.
Without going into gruesome detail, "E-shock" is concerned with the implications of the e-commerce revolution for the retailer, manufacturer and business in general. The Internet has spawned a New Economy and with it come all sorts of changes that you'd better consider. You need to change your operations. You need to rethink your strategies. But don't worry; consultants such as De Kare-Silver are out there to help you.
You need to realize that E-commerce investments can actually be earnings diluting. You should forget PE ratios when evaluating an e-business. You should consider internet flotations as part of the formula for delivering shareholder value.
You should also do away with commas.
"E-shock" finds this form of punctuation antiquated in the context of the new business-writing environment. When I read sentences such as, "Bursting onto the scene in 1994 it has caused a major rethink on how to sell products and services to consumers," I can't go any further without penciling in a comma between '1994' and 'it.'
But I'm just a stodgy old dinosaur lumbering along shackled to the Old Punctuation. If I had an ounce of self-preservation, I would adapt and invest in the New Punctuation, which I suspect goes something like this:
1) Because they take up time and space do not bother with commas and in order to remain competitive you may have to do away with semicolons hyphens and 10% of your periods.
2) Not only is "e-" an acceptable prefix to any word, concept or phrase, it is the New Prefix. It is the e-new e-way of e-doing e-things so e-get e-with e-the e-program e-.
3) A major issue will be punctuation distribution. In a virtual sentence, how do you deliver your periods, semicolons and exclamation points to the sentence's consumer? You may have to try novel approaches such as starting sentences with ampersands or centralizing all of your paragraph's periods next to one word with a high demand, such as "the."
4) Some forms of punctuation will be easier to adapt to the virtual environment than others. A big factor is familiarity. Consumers will be quite willing to see periods, commas and question marks in their virtual sentences, but more obscure things like tildes (~) will seem less trustworthy to online readers.
5) Accept the fact that cannibalisation will occur. For example, semicolons may be used in many instances in which a period would suffice instead. You may not use as many periods as you used to, but that's simply part of the New Punctuation.
I hope you invest in this book so that you'll be more prepared for these sort of changes. As de Kare-Silver says, "It's a bit like staking out the ground for the future and the market recognises to survive ... [one must] do that and to do it now. Like the gold rush, there is only going to be so much territory, so ... [one must] stake out [one's] share."
Of course, the gold rush only lasted a few years. This book is already in its second edition and I wouldn't be e-shocked if it needs updating again soon.
E-Shock: The New RulesDe Kare-Silver acknowledges that forecasting future market development can never be an exact science, but he argues that he has been enormously encouraged in his conclusions and convictions by a number of people. In the first part of the book, de Kare-Silver cites a bunch of reports from newspapers and magazines (e.g. Business Week, Reuter News Service, etc), interviews of CEOs (e.g. Bill Gates) and research or report (e.g. A.C. Nielsen research) to support his assertions. For example, he quotes Gate¡¦s words: ¡§The internet is a tidal wave. It will wash over nearly all industries drowning those who don¡¦t learn to swim in its wave¡¨ (p. 40). Moreover, Jagadish Sheth, professor of marketing in Goizueta business school, indicates that ¡§the combination of technology sophistication, equipment power and ease of use plus the supporting infrastructure will make electronic purchasing widespread in the U.S. by the year 2005¡¨ (P. 42). Those consolidated assertions give de Kare-Silver a stronger ground to say that it¡¦s time to go shopping on line.
Also, de Kare-Silver believes, ¡§survival of the fittest.¡¨ Timing, keen observation and real-time decisions decide if you will be a winner or a loser in the future e-shopping competition. So he also gives the readers some innovative companies (e.g. 1-800-FLOWER, First Direct, Levi Strauss) that pioneered changes in the electronic selling arena. They have a history of innovation and they are learning on e-commerce at every step. He strongly recommends that it is important to be at the forefront as the internet develops. That is to say, you lose one minute, and you may lose forever in the e-shopping era.
Then, he tries to analyze the far-reaching impacts of the e-commerce revolution and provides essential survival rules for retailers and manufacturers. Facing up to the skyrocketing growth in online shopping, he argues that some of old business administration models are no longer applicable, and as a result, winners in the future need to learn new rules early and learn to play by them. The soaring growth in e-shopping has generated a new set of survival rules for retailers and manufacturers. De Kare-Silver tries to pinpoint some rules and strategies for those who are interested in e-shopping to abide by. Some of these new rules include ¡§be ready to cannibalize,¡¨ ¡§be prepared to become a multi-channel operator,¡¨ ¡§get on interactive TV,¡¨ ¡§think in terms of convenience, convenience, convenience,¡¨ ¡§create a sense of community service¡¨ and the like, is a blueprint for the retailers doing business in the 21st century. Indeed, he tells retailers and manufacturers how to seize the competitive edge in time to help their business.
De Kare-Silver highly recommends retailers and manufactures take ES (electronic shopping) TEST into account when propelling e-shopping. The ES TEST, which provides simple step approaches (including product characteristics, familiarity and confidence, and consumer attributes) will help the retailers and manufactures to evaluate products and services best suited for online selling. As De Kare-Silver put it, ¡§the marketplace is dynamic, things are changing rapidly¡K, those who watch their marketplaces carefully and evaluate the trends rigorously can put themselves in the best possible position to respond electronically if and when demand
grow¡¨ (p. 117).
The book¡¦s most intriguing chapter is ¡§ the next wave in e-shopping.¡¨ De Kare-Silver reminds us of thinking about the next wave in e-shopping in the last part of the book. In addition to sophisticated consumer demand, rapidly improving technologies are the key forces driving the changes in shopping habits and the arrival of new wave in e-shopping.
With the development of digital TV, de Kare-Silver wonders if this new technology will be the winner of e-shopping in the future. Consequently, he interviews leading experts and commentators including Curtis Kopf ... Mike Nevin (from Dixons), Bruce Lynn (from Microsoft¡¦s Web TV), and James Ackerman & Julian Eccles (From BiB TV) to help answer the question. They dare not disagree that the wave of the future in e-shopping is digital TV because many large corporations are investing heavily in TV interactive shopping channel. Digital TV, undoubtedly, will become omnipresent quickly and play a significant role in e-shopping in the future.
By and large, the author prefers giving empirical cases to building theories, so it is easy to read even though your background is not related to business. The rules or strategies previously mentioned teach retailers and manufactures how to respond to changes and competition. This book targets retailers and manufactures: how to make profits and survive in the changing market. These are the important issues the author discusses, but I think the author can do more. I suggest that the author can mention the issue of business ethics. Are there any new strategies or rules that may invade consumer¡¦s privacy? Should retailers and manufactures adapt all the data of consumers they get on line for any purpose? These questions are needed to discuss more for developing a sound e-shopping environment. Business rules and strategies are necessary, however, business ethics cannot be neglected, either.
The author also mentions a bunch of examples from the UK, U.S., and some from Japan. However, people in different countries, of course, do not share the same attributes. Undoubtedly, you cannot assure if the rules and strategies workable in the western world will fit in the rest of the world. If the author can compare the differences of e-shopping experiences in different countries and create some alternative rules and strategies, I would be further likely to back him up.

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A good account of GM's troublesA problem that I had with the book was the first section which was a brief overview of Ross Perot's life. I like Ross Perot, but the hero worship in the first section even got to me. Based on the first section and other parts of the book, this is obviously Perot's side of the story.
Overall it was interesting to read about GM's incompetence during this time. It was also instructive to read how Roger Smith had some good ideas but couldn't implement any of them, and so was ultimately seen as incompetent himself. History has largely ruled on this subject: Perot and EDS were right and GM was wrong.
Finally, I was disappointed that there weren't more good "zingers" from Perot in the book. I'd rather have had less about the contractual negotiations and more accounts of Perot's comments regarding GM and their board.
A good insiders book
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It could be betterAlso in the "Basic Alarm System" diagram the author ommited the component list, i.e. values of resistors, capacitors, transistors, etc.
I was able to deduce the components from the component layout but it was for sure laborious.
Good book for technician.

This is a very poorly written book.
A very good book.
A compelling discussion
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A disappointing book for economists..."Economics" is a loosely-used term in electricity market circles. Those wishing to understand the economic princiles behind power markets, as opposed to the mechanics of power systems, will have to look elsewhere.
Economics, not engineering for a change
Solid coherent text
Unfortunately, the story of Ken Katarugi, the "hero" of the book (p. xi), reads more like "The Life and Times of Montgomery Burns, as told by Waylon Smithers" rather than even a semi-objective attempt at accurate history. Indeed, after reading Revolutionaries at Sony, I was left wondering what is this book exactly? A history? A fan book? By its cover, it's supposed to be a business case-study book. As a case study book, I'd expect a wider range of perspectives. Who heard of a case study of a business that quotes the senior executives almost exclusively? Where are the attempts to build alternative explanations, or refute alternative hypothesis. If it is a business case study, then I'd also expect to see a more thorough description of the business environment Nintendo's business model, which Asakura seems to have missed almost completely, is scantly mentioned. Given that Sheff's excellent history of Nintendo is now several years old, this oversite is more than a little disturbing.
But, if you're looking for a good one sided (Officially sancioned) account of the rise of the PlayStation, and a few of the facts behind the Rise of the Playstation, then Revolutionaries at Sony will do.
You can read the full review at Joystick101.org
http://www.joystick101.org/?op=displaystory&sid=2000/12/23/19945/112