Modeling
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Useless for Sharepoint
Well Written and Helpful
Excellent Book for Exchange 2000!
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Unnecessarily difficult to understand
Confusing and Poorly WrittenBook assumes solid knowledge of Excel, which should be expected of students, but still, some things should not be taken for granted :)
Another classic problem -- chapter 4 refers to examples mentioned in chapter 2. I hate this kind of cross-referencing !
Don't buy it if you can live without it.
...
Fasten your seatbelts...Students first... This will be a difficult course no matter which textbook you use. Having said that, I would say that the text is about average in terms of readability in comparison to other texts on the subject. There are plenty of realistic cases to illustrate basic decision/ management science concepts, as well as a very useful CD, with which I recommend that you become well-acquainted as the course moves forward. Not much has changed since the last edition, so you may be able to get by with a previous edition if the textbook (authored by Eppen). Be advised, however, that some of the chapter materials have been re-arranged, including the exercises at the end of each chapter.
For professors... You are probably already aware that this course can be challenging for the professor as well as the student, esp. with respect to how math-intensive you wish the course to be. I think Moore & Weatherford is an excellent text, but it is written as an advanced graduate text. I have been able to "tone it down" for undergraduates by accompanying it with a nice, soft, theory-oriented text on decision/ management science (featuring the teachings of Herbert Simon and some of the early decision science theorists). The text is accompanied with ample instructor resources including a very useful CD with solutions, decision science software. I would engage the students w/ the CD as early as possible. I have also found that the best exams for this course are take-home exams - give the students some moderately challenging decision models to formulate and solve, and focus your evaluation primarily on how well they are able to interpret the results and propose recommendations for decision makers, and secondarily on whether they were able to get the software to spit out the right answers.

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WORTHLESS - except as kindlingwith help from this book - good luck! The examples are weak
at best and lack any step by step instruction. Save your money.
Inside ProSurface ??? humm...FYI: You will still need the advice of an experienced Surfacing Designer. Just to find the menu picks....
There are few surfacing books on the market so I suggest you get what you can.. BUY THE BOOK...
Inside Pro/Surface
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Writing is far from refined1. in section 4.6.4, it is written
"If A and B are vectors, A&&B returns true if both words are
positive integers." then no words there to specify "otherwise" part. If you assume otherwise A&&B returns false, you are wrong,
since A&&B returns true when both are negative integers too.
2. In 7.5.1, it says "There are two forms for delay control,...
The first form is ...", but the second form is never explained or mentioned there.
3. You often see
always @ ( a or b ) in examples with "or" in boldface,
but I could not find where "or" is defined. Even though I
understand its meaning, I wish to tell the differece from
using "|" , "||"
4. ... plus many typos
These cause a lot confusion in reading
Recommended.This book teaches the basics, it teaches you how to use the Verilog language by providing examples that, although dated, illustrate timeless approaches that are used in every Verilog design large or small. If you can't find how to complement a variable, then its your fault, not the book; I can assure you its there. Furthermore, if you think that pointing out a few mistakes in the book, (and have obviously learnt the correct way of doing it from it), makes it rubbish, then I'm afraid there won't be any books that will fully satisfy your needs.
This is one of the best books I've encountered on the Verilog langauge. Although I wouldn't say it's as good as, say, Ashendens VHDL, it is _not_ as bad as some of the reviews here make out. Recommended!
One of the best
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Use another book as well as this one.
Studying for MCSEThe exam objectives listed on Microsoft's site are covered by this text. The coverage is not deep, but is adequate for those that are attempting the exam who have experience with the operating system. Unexperienced candidates are wasting their time on the new MS certifications and should get some hands on before heading off to the testing center.
The questions in the second part of the book appear well written. They mirror some of the lengthy questions on the actual exam and this aspect of the text was refreshing. Most certification textbooks skimp on the practice questions adding them as an afterthought rather than a feature. To many books ask questions like "what does DNS stand for" and "where would you use DHCP". The first time I tried many of them I got them wrong. When I was getting them right I tried the exam and passed. Until the Transcenders are released, finding good questions will be difficult. Resources like this text are quite valuable.
Great Preparation MaterialThe objectives themselves are covered, though not at a level of detail higher than is required to pass the exam. If you are looking for a straigh reference on Windows Server 2003, rather than a reference for the 70-290 exam, you would do better waiting for the Resource Kit to be published. Good pointers are given on where to seek further information if you wish to drill down into a particular topic, but when trying to cover so many topics some readers might find them a little brief. This isn't really a criticism of the book itself as all certification texts suffer from this problem. This particular title suffers less than most from this particular issue.
The questions supplied in the latter chapters are sometimes a little long, though I found them to be of similar length to what I actually encountered in the exam. Some of the questions are harder and some are easier than what you will face on test day. It is fair to say that if you can pass the questions in the written chapters you are in good shape. Some of the questions provided on the bonus test CD are simpler are simpler than the real exam questions. Unlike the questions in the book, passing the questions on the companion CD won't give an accurate indication of your readiness to face the real exam.
Overall I found no glaring errors and I'd recommend this text to other students looking to pursue Windows 2003 MCSA/MCSE certifications.

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OK overview, but hideously bug riddenThere are dangerous omissions and advice here. Do not purchase this book unless you already know NW 6 and just need a quick reminder occasionally (and thus can recognize likely errors)
Horribly innacurate
Lots of errors, but it is heavyUnfortunately, within the first 50 pages of this book there are at least 10 errors on items such as what is included with the OS, minimum requirements for RAM and DOS partitions, what is included with the Express Install and what some of the features like NSS support. There were also numerous references in the text to NetWare 5 or 5.1, which makes me think that much of the text was cut and pasted from previous versions of the book. There are also some glaring omissions like no mention whatsoever of the new auditing tools.
Considering that the book was published about 5 months after the release of the OS, I was extremely disappointed in its accuracy. I'll be looking to return my copy and find something else that does a better job. I recognize that someone put a tremendous amount of work into this book, but someone should have done a better job at checking it for technical accuracy.

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After an introduction to database history, the authors dig right in with support for objects in Oracle 8i. They look at database basics, including normalization. (This section is thick with theory, though the rest of the book is very accessible.) Then traditional ERD notation is examined, along with the advantages of using UML for designing with objects.
Next the book looks at modeling classes, including primary and foreign keys, naming conventions, domains for data validation, and value list classes (for lookup values). Subsequent sections introduce object-oriented design concepts such as cardinality, composition, and inheritance, all illustrated with both ERD and UML notation. (Sample PL/SQL code for both Oracle 7 and the new version 8i is also provided.) More advanced sections show you how to model recursive structures, trees, and lists. The book closes with some excellent ideas on how to track historical information and database denormalization, as well as a short section on using Oracle's Object Database Designer tool.
With its mix of practical advice and object design expertise, Oracle8 Design Using UML Object Modeling lets relational database developers add objects to any programming project. --Richard Dragan

DisappointingLet it be said from the start that Oracle8 introduced many valuable new features for performance and scalability. Some of these are briefly catalogued in Chapter 1. The bulk of the book, however, is a review of recurrent data structures, comparing (1) their ERD models against their UML models and (2) their relational implementations against their object-oriented implementations in Oracle8. The main subject is external design of application databases.
Appealing subject from this reader's perspective, but the devil is in the details.
Chapter 1 ends with a section entitled "Advantages of an Object-Oriented Approach," wherein the authors are able to do no more than to cite examples of their own successes using design abstractions. They seem to believe that every employment of an abstract design deserves to be called "object-oriented." This fallacy recurs from cover to cover, short-selling object-orientation and shortchanging the reader.
Chapter 3 attempts and fails to demonstrate the superiority of UML over ERD for database design. Aiming for a balanced consideration of these alternative techniques, it includes a section "Disadvantages of UML Diagramming" that omits mentioning the absence of a notational convention for representing identity--UML's most serious disadvantage in this reader's opinion.
The side-by-side UML versus ERD data model comparisons presented throughout the rest of the book show how little real difference there is between the two conventions. These comparisons were nevertheless valuable when the book first appeared and UML was new stuff. Since then UML has so far extended its mind share that today's reader may focus on UML alone--not because it is superior, but just because it is a standard.
Many of the code examples could also be eliminated. They often do no more than illustrate a simple idea or variation more economically explained in text. It is not hard to find long samples of code differing from their predecessors by only a single line (see pp. 148-150, 152-155).
Another problem with the code examples is that they are generally separated from the data models whose implementations they illustrate. While reading an example, one must travel several pages back to view the diagram of the subject data structure.
Nevertheless, as catalogs of data structures and introductions to Oracle8's object syntax, chapters 4-18 merit lunchtime browsing in one's favorite bookstore. Favorite chapters: 10, 11, 12, 15, 16, 18.
Error and ignorance are more commonly encountered than they ought to be in a volume so priced. The authors misconstrue the object-oriented term "overloading" (p. 326). They do not know that Oracle supports table-level check constraints: ". . . check constraints are not allowed to reference other columns (p.314)." They propose (p. 137) a range constraint between 000 and 999 as a method to exclude alphas from a character field. They relate that they used an index to improve the read performance of a table with only 96 short rows. To this same table they also added a redundant Y/N-valued column so that rows could be retrieved ". . . without an inefficient search for a null end date (p. 425)"!
Oracle's "mutating table problem" recurs in several examples, and the only solution offered is a "mirror table." Better to consult Appendix B of the excellent book "Oracle Design" by Dave Ensor and Ian Stevenson (O'Reilly, 1997). They offer a much more elegant solution requiring only a few lines of trigger code.
In one code sample the mutating table problem occurs only because of the awkward implementation chosen by the authors--even though a simple alternative is available (pp. 443-444). This slip is all the more lamentable for having nothing to do with "Redundant Total Fields," the title of the section in which it occurs.
In fact, there are many passages (even some good ones) that digress. There are introductory paragraphs delving into details (pp. 429-430) as well as summary paragraphs in detailed sections (pp. 393, 422). One of the four major parts, "Time-Related Modeling: Tracking History," dedicates only one of its five chapters to its named subject. Careless organization makes reference difficult.
The authors are obviously seasoned application developers with significant expertise. Their wisdom comes through in many of their general comments on the art of database design. Clearly, they could have written a better book.
Excellent. Applies UML theoretics into practical Oracle
Required reading for those moving into object-relationalThe authors have provided Oracle Developers and modelers with a book that addressees not only the background and issues associated with object and object-relational modeling but suggests numerous ways to incorporate these concepts into your application designs.
The book provides an excellent introduction to the world of relational and object-relational design. There is an appropriate amount of material in the beginning of the book to bring you up to speed if you are not familiar with relational modeling concepts (which most of us are) and object modeling concepts using UML (which most of us aren't). If you have to learn one object notation methodology, UML (Unified Modeling Language) is the one you should learn. A chapter on UML introduces you using the notation, which is then used throughout remainder of the book.
These basic concepts are then quickly built upon . The authors next walk you through basic object database construction looking at such key concepts as class/entity definitions, logical and physical naming conventions and dealing with domains and list of values.
These concepts are further extended to examine the relationships between entities and classes. More advanced concepts like recursive structures, cyclical structures and N-ary relationships are explained in detail with working examples to show you how to put these concepts into action.
The last section of the book deals with more advanced concepts like the ability to handle time-related relationships along with mechanisms for making your models more generic, implementing business rules and denormalizations.
The authors have put a lot of thought and hard work into the organization of the text and the topics are well explained. The examples used throughout the book are the icing on the cake that helped me understand the concepts. If you are a serious Oracle developer that is just moving into object-relational modeling, this book will definitely play an important part in teaching you the necessary concepts and approaches to be taken in your Oracle8 applications.

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The book teaches you polygon, MetaNurbs, and other modeling techniques, and it explores modeling tools such as beveling, Boolean operators, lathe, and extrude. You also learn about such surfacing methods as procedural textures and image maps, and about surface attributes like color, bump, and specularity. There are plenty of screen shots and illustrations, plus lots of in-depth discussion of techniques. While the book is disadvantaged by the lack of software-specific instructions (like those found in a manual), you can use the instructions on any program you want. --Kathleen Caster

Terribly out of dateAnd yes all those crappy plasticky textures which are the hallmark of a Bill Fleming 3D image is still there. After almost a decade not a single pixel changed.
Pity the would-be digital artist who will be so naive as to fall into this trap of Fleming constantly reheating yesteryear's leftovers.
This is the Digital Age. Use your search engine. There are newer, younger, more talented and savvy artists appearing on print every month.
This Book is not worth the money
Methodology and Purpose are Great
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While today's games feature behavior models and incorporate the rules of physics to create realistic scenes, this book makes a strong case that by adding intelligence to characters, game realism can be enhanced further while actually simplifying development. Though this book is certainly worthy as an academic treatise on the subject, the author keeps an eye on real-world programming issues. For instance, he suggests that adding AI to game characters will coexist with current programming techniques. He is also careful to pay attention to the limits of CPU and graphics processing power when suggesting new algorithms.
The most abstract sections here show off the mathematical techniques (and modeling language) for adding knowledge representation, sensing, and learning to characters. Later sections offering two simulated worlds (featuring T-Rexes and raptors, for example) show off the author's argument to good advantage.
Though it requires a background in math to appreciate fully, AI for Games and Animation can be read profitably by anyone interested in the future of gaming. It is only a matter of time before games adopt some of the techniques presented here, and serious game developers will get a head start with this intriguing and groundbreaking book. --Richard Dragan
Topics covered: Cognitive modeling for games and simulations, geometric and behavior models, domain knowledge, sensing, interval arithmetic basics, creating nondeterministic behavior, Cognitive Modeling Language (CML), and sample model worlds.

All The AI Concepts No One Actually Uses In One Short BookOverall, this book suffers greatly from a lack of relevance. There is no pseudocode, and the few examples in the book are poorly chosen and generally not representative of the real problems encountered in game AI programming. Similarly, many of the valuable techniques often used in game AI are not even mentioned.
The book gives a brief overview of breadth-first, best-first, and depth-first search, but it entirely omits mention of the A* algorithm, some form of which is used in nearly every game that involves pathfinding.
The book also covers a number of topics that are entirely out of place in a book about game AI. Chapter 2 is entirely devoted to game physics. Chapter 6 covers machine learning, a technique which is seldom used for games. And Chapter 11 covers texture mapping and deformable models, which, although important for games, have nothing to do with AI.
The book does have some high points, such as the and the introduction to interval arithmetic. But even then, it wastes the reader's time with several pages of unnecessary mathematical proofs.
Overall, I recommend avoiding this book. Not only will it not inform the reader, it presents a misguided notion of what game AI is all about.
Nothing new about AI
Good ideas, but not fleshed out enoughFunge puts forward the principles of a high-level language that can be used to abstractly define the behaviors of virtual characters. Unfortunately, he does not describe enough of the language to be completely convincing that his approach has been effectively implemented. Even insects demonstrate behavior that appears complex, and his examples are those of a Tyrannosaurus Rex trying to herd a small set of Velociraptors and a set of merpeople trying to avoid a predatory shark. Both examples include fixed obstacles and to be interesting, the creatures must exhibit behaviors that surprise human observers as well as their virtual opponents.
The treatment of artificial intelligence (AI) is also too light to completely prepare the way for the case studies. For example, the title of chapter 6 is "Learning", where the topic is ways in which a machine (virtual creature) can learn. However, it is only fourteen pages long, which is hardly enough paper and ink to even scratch the surface of this complex topic.
This is not to say that there is a lack of good ideas in the book, in fact there are many. My criticism is that they are not expanded out to the point where someone who reads only this book will be able to act on them. Intelligence is a complex topic, and making it artificially has proven to be very hard. Therefore, none of the ideas put forward in this book are adequately covered.

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mixed bagThe best of the bunch is by Nathan Shedrof, who comes up with a decent definition and gets into the details of it gracefully and eloquently. Ask a colleague who bought the book to copy chapter 11 for you.
Heavy reading
Illustrates Why Info Design Is More Than Just Flowcharts