Modeling
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Not bad, but not the best
A book for beginner: Very Well Done!Yes, like some of the reviewers below mentioned, there's a whole lot more to computer graphics math than just what's covered in this book, but you gotta start somewhere, and it better not be overwhelming at first. Which is not to be interpreted like this book is cursory or superficial, it's just fine and discusses a lot of relevant topics; after all, to cover everything is impossible, you gotta get comfortable with the basics and them scour the net for papers. Mortensons's book is a very high quality work, thumbs up. And, interestingly, it doesn't cost $... like some other books of the similar kind. Thank you, Mr Author, please give us more of the same.
PS. Again, this is a good refresher or starting book; for someone with a PhD in comp. graphics there'll be nothing new there -- it's not a collection of academic papers on current goings on. But I know of no better book for a moderately math-competent beginner. I love this book, I wish all I read was written like it. Visually it's very good too: readable fonts, big-size sheets, clear and illustrative figures. And the book is not one of those 2000-page lumps of everything the authors thought could be included to make it look respectable -- it's moderately sized and easy to handle, you don't need a truck to take it along when you're going somewhere.
great math book (did i really say that!)it is well written and the explanations are first rate. i'm studying on my own with the book and hardly have need to ask others for any help with understanding topics.
i'm not sure what else to say, except I first tried Mathematics for Computer Graphics and Game Programming and it was pretty horrible compared to this book.
It's cheap, so get it.

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Well-Organized Review, Insightful Content.1. How well does it capture and present the important contributions Parnas has made to the Software Engineering discipline?
2. Is the content (i.e. Parnas' papers) useful?
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This book does a beautiful job of collecting and organizing Parnas' papers. Each paper is preceeded by an introduction from a peer or other recognized prominent computer scientist. Almost all of these introductions are insightful in themselves: they help create a context for the essay which made it easier for me to fill in the gaps. Almost all of the contributors' writting styles are lucid and easy to read. I found reading through this book quite enjoyable.
Parnas' contributions are critical, no doubt. The concept of Information Hiding as a criteria for modular decomposition really helped form modern "object-oriented" thinking. It seems to me that returning to the first well-formed idea can often grant insights into how to be more effective with its offspring. Indeed, Chapter 7 in this text is essentially a primer on how to think in object-oriented terms.
You'll not find a passage that reads, "now here's an example of that in Java/C#/C++" But that's the blessing: Parnas communicates the essence of the principles that yield quality software engineering without getting lost in unnecessary details. The fact that some of these papers were written 30 years ago helps bring home the fact that novel ideas are rare.
One aspect of 30 year-old writtings that may be a stumbling block for similarly aged programmers is that these works live in an iron world: where programs lived very close to their hardware. Parnas uses phrases like "4 bytes packed in a word" and "core" that seem primal (not to say that some folks aren't concerned with word-sizes and which endian, just that the overall percentage is much lower). For some, this may seem to be a waste of time to try to understand. I encourage the reader to ferret out the bigger message...the more abstract picture of principles that guide one to conceive, organize, implement and document quality software.
If you are a journeyman programmer looking for the original latin, enjoy this well-polished collection for yourself.
Still relevant in the world of Software EngineeringThis book reprints 33 of Parnas' most influential papers. Each paper is started off with an introduction from one of Parnas' peers (like Barry Boehm), giving the paper a connection to the modern state of Software Engineering, and trying to give the reader an understanding of just how seminal the particular paper was to the world of Computer Science and Software Engineering.
I believe you become a much better programmer if you understand where things come from. Once you understand how things were before "Information Hiding" came about, you get a better appreciation for why its such a necessary and important practice. You'll become a better programmer because you're more aware of what would happen if you didn't have exception handling. And you'll be come a better writer when you understand why buzzwords can be so dangerous in technical papers.
Dave Parnas has been a huge influence over the world of Software Engineering. Everyone should have the chance to read his work.
The most influential book I've read on software engineering!
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Stevens introduces the reader to the internal structures of Posix interprocess communication (IPC) and System V (SysV) IPC; pipes and first in, first outs (FIFOs); message queues; how to lock and unlock files and records; semaphores; shared memory; and remote procedure calls (RPCs). He explains the difference between the Posix and SysV implementations of semaphores, message queues, and shared memory. There are also plenty of notes and examples for the reader.
This book is invaluable for programmers because it explains all of those little "gotchas" that always seem to pop up. In addition, the explanations of the differences between Posix IPC and SysV IPC really help readers decide which version they'd like to use for their applications. --Doug Beaver

Great book but lacks some vital information for IPC
Five star book on a four star subjectPart 1. Introduction
1. Introduction
2. Posix IPC
3. System V IPC
Part 2. Message Passing
4. Pipes and FIFOs
5. Posix Message Queues
6. System V Message Queues
Part 3. Synchronization
7. Mutexes and Condition Variables
8. Read-Write Locks
9. Record Locking
10. Posix Semaphores
11. System V Semaphores
Part 4. Shared Memory
12. Shared Memory Introduction
13. Posix Shared Memory
14. System V Shared Memory
Part 5. Remote Procedure Calls
15. Doors
16. Sun RPC
Epilogue
Appendix A. Performance Measurements
Appendix B. Threads Primer
Appendix C. Miscellaneous Source Code
Appendix D. Solutions to Selected Exercises
Bibliography
Index
This is the third and least of Stevens' three books on UNIX programming (he also coauthored a multi-volume work on TCP). It is the not the least because it is necessarily the worst, but because it has the shortest and has the narrowest application domain.
Having said it is the least, it remains a work of the highest quality in an industry that is notable for the huge quantity of bad books that it produces. The structure of this book will be familiar to readers of his prior two books: the lowest-level building block around which Stevens structures the book is the individual function call. For each call (or minor variations on a single call), he provides the C prototype, and then, in text, explains what the function does, what it's arguments are for, and then provides a small C program that demonstrates it in action (all of the sample programs can also be downloaded from the web). These function-level building blocks are arranged into related sets, each of which is a chapter in the book. Each chapter has a wrapper that explains the basic concepts behind the functions in that chapter, and some review exercises at the end. The chapters in turn build on each other, with the most basic ones at the beginning and the more difficult ones towards the end.
In spite of the book's many positive qualities, one thing that this book brings to light, however, is that there is a thread-sized hole in Stevens' UNIX writings. "Advanced Programming in the UNIX Environment" had a great deal of information about processes, but nothing about threads. "UNIX Network Programming: Volume 1", discussed multi-threaded socket programs, but didn't go into any depth on threading. This volume, although it discusses thread synchronization, only touches on general threading issues. Thus, the works, taken as a group, go into some of the important issues and uses of threading without giving the reader a solid grounding in the subject. As threading increases in frequency, this deficiency has grown in importance.
Another difference between this book and its predecessors is that it deals with an area where standards are much weaker than the others; thus, the chapters often have to explain different implementations for accomplishing a task rather than building a basic-to-advanced sequence. This obviously is in no way Stevens' fault, but many readers will find that half the book, which is already the thinnest of Stevens' programming books, is concerned with API's which do not exist on their platform of interest.
To sum up, while this review clearly shows the reservations I have about this book compared to its predecessors, it must still be stressed that Stevens' is a technical author of the highest level. If you do have a need to understand any of the subjects in this book, you won't find a better teacher from which to learn it, and that is why I am still giving the book five stars.
A must own for every serious programmer
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Good but should have been better
good but soon to be outdatedOf course, Apache 1.x is no slouch, has the majority share of servers on the web currently, could be all you need and more. If you're inclined towards the tried, tested, and true, and shun the unproven, consider this a 5 star recommendation for an excellent book on an excellent, if somewhat venerable, web server.
Best Apache book I've foundIt's so nice to read a technical book that is accurate and in English not geek.

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Great book to learn data structures with STLAs a professional, I envy the current college students who are lucky to have this book as the text of one of their courses. A student is also given a semester to digest its content, to do the exercises and projects at the end of each chapter, which is not usually possible for a professional. On the other hand, because of years of experience and perhaps plus college background, things students usually and sometimes must do aren't necessary for the professional, who should be able to read through the book in considerably shorter period of time.
In summary, it's a great read on the subjects, though one star is taken off for its imperfection such as mistakes in the code and less than superior presentation of some materials.
Great for Data Structures
Rutgers University College Student
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Creative and innovative advanced bookI think that almost all MBA and graduate business students will deepen their knowledge and skills by thouroughly exploring this book. Even, Mintzburg has applied some of these authors concepts!
Looking foward to using this bookvision and insight the authors had into the world of organizations. Some of the fascinating and useful ideas that they have invented are about the organizational knowledgeworld, how to balance vision, mission, business, strategy, tools, organiational molecules which can be used ot represent the formal and creative aspects of organizational domains, (early and late) knowledge binding (when, where and by whom is knowledge applied to a process, etc. This book is concept rich, deep, purposeful, and relative to my future as an oganizatinal strategist. Numerous good tables, diagrams, and illustrations of their ideas and practical applications.
Truly a pioneering book. Good job Stevens profs.
Exceptional book for advanced management students!
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A tired, dated analysis...
The Best Modeling Book Out There!
By Far the best Modeling Book out there
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Excellent Work!
Inside Windows NT4 Server
Excellant! A must if you work with NT 4.0 networks!Joe F. CNE,MCP+I,MCSE

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Good information, but not clearly written
Good sleeping material
fairly good introduction
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Unique approach of many topics, but not much 3DA few minor things I didn't like:
1. The whole book has a slightly "mathematical" slant, as opposed to a "geometric" slant. In other words, contrary to the title, this book is actually more about linear algebra (pure mathematics) than about geometry. For example, solving systems of equations, gaussian elimination, and the like, really don't have anything to do with geometry. Likewise, the notation is more "mathematical" than "geometric" - using e1, e2, and e3 for the basis vectors rather than x, y, and z like everybody else.
2. The book covers many topics very well in 2D - the problem is that it doesn't cover much in 3D. Some topics, of course, extend naturally from 2D into 3D and so detailed discussion isn't necessary. Other's topics dont. For example, orientation in 3D, left-handed vs. right-handed coordinate spaces, perspective projection and homegenous coordinates, quaternions. Coverage of these topics would have added a lot.
3. Other people seem to like the diagrams, but I didn't think they were that good. I think a better way to describe the diagrams is that the book has *more* diagrams than most other books, but not necessarily better ones. I personally don't like hand-drawn illustrations. And 3D diagrams needs to be rendering using shading and perspective foreshortening - schemtic-style isometric diagrams are difficult to interpret. Another example, all of the elementary geometric transformations were discussed by showing the effect of the transformation on an object. This is wonderful - most books don't do this! The only problem is that the object he choses to use is a confusing-looking circle thingy. Using a very simple object, such as a teapot would have been much better.
All-in-all, this book has some unique coverage and I would recommend it, especially for the discussion of matrices and transformations, and nested coordiante spaces. The books tends to spend time on more "purely mathematical" subject matter, which is not a bad thing, just a warning. The information on 3D topics is conspicuously lean, which is somewhat of a negative. However, I was pleased with my purchase and was able to look at several things from a different perspective.
been looking for this
Best math book for graphics programmers I've found