MX
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Frustrated by the time I got to Chapter 2
Numerous Typos, Missing CD Files, But Still Helpful
Flash
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Poor form
Poorly done!
Flash MX 3D Graphics BibleI commend John Wiley & Sons for publishing this niche product and using an author who is obviously a veteran of the products. Matthew uses extensive case studies and examples detailing how to integrate 3d content in Flash MX. Swift 3d is covered as well (which I don't own so I skipped the chapter), but half the book covers Plasma to Flash MX integration. There is even a chapter dedicated to integrating Plasma 3d content and Director MX. Basically, this book should be packaged with Discreet's Plasma for anyone interested in integrating 3d content with Flash MX and Director MX.

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Anything but thisGreetz Purdue students/grads!
Sherry Bishop killed Jiminy Cricket before writing this bookJiminy Cricket: "But Sherry, that's just repackaging Macromedia's information and then asking people to pay for something they already have."
Sherry: "Quiet, you! There's money to be made!" *stomp*
Seriously though, the author should have a guilty conscience for putting this book together.
Here are 3 guidelines that should be met before purchasing this book becomes a good idea:
1. You don't have the books that came with the programs.
2. Out of the millions of CD roms Macromedia made, you, the tortured soul that you are, inexplicably got the only ones missing the built-in help manuals and tutorials.
3. Rewarding lazy opportunists by wasting your hard-earned cash is one of your hobbies. (That's okay if it is, I'm not here to judge you.)
If you can read through the manuals and help documents that came with the programs, do the tutorials, maybe do a few Google searches if you get stuck, and simply experiment a little with the programs, you've got all the information that's in this book. The book is this same information regurgitated into a pretty package.
"All right Mr. Smartypants," you're saying to yourself "if you and your pants are so brilliant, why did you buy this book?"
Well, since you asked, I got suckered in by the whole "as well as the integration of all three applications" mentioned in the editorial review. I've got a pretty decent handle on the programs by themselves but I was looking for some good tips on streamlining my workflow when using these 3 programs in conjunction. And hey, the thing is 584 pages long. There's got to be some useful information in there, right?
I found that the integration chapter is probably the shortest chapter in the book. These are the main points of the integration chapter: (Brace yourself for these riveting insider tips!)
-You can insert Flash movies into pages you create with Fireworks and Dreamweaver.
-You can create images in Fireworks and Flash and insert them into Dreamweaver.
-Whatever images or movies you insert can be edited.
That's the kind of underwhelming stuff this book is chock-full of. I put it right back in the mail the same day I got it. If you have even a very basic understanding of the programs you will not learn anything beneficial from this book.
A Great Learning Tool!!
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Only as a last resort!If I'd known then what I know now...
If Haynes was interested in releasing repair manuals for Miatae, they would've released two for the NA (1990 - 1997) series, because the 1990-93 was a 1.6L engine and the 1994-97 was 1.8L. There are enough differences between the engines to merit two different volumes, and Haynes doesn't do a great job of pointing out the differences between the two. The illustration about spark plug firing order, to name one example, is awkward enough to make you set your tools down and ponder before proceeding. Information in a repair manual should be succinct, not confusing.
If you want good reference material for your Miata (why else would you be reading this?), use the following resources BEFORE cracking open the Haynes:
- www . miata . net - specifically, the FAQ and garage sections.
- Mazda's shop manual for your specific year, available from many online vendors. This is invaluable and will pay for itself over time.
- Rod Grainger's "Enthusiast's Manual" by for your flavor, 1.6L or 1.8L, also available from many online vendors (including Amazon.com!).
- Your local Miata club, also found at www . miata . net
I'm not affiliated with any person, company, product, or web site I've mentioned in this review. I'm just one Miata enthusiast trying to help others.
Doesn't show fuse diagram
has helped me!I purchased this book and Mazda Miata Mx 5 Enthusiast's Shop Manual. These two together give me about a 80% understanding of what is going on with my Miata.

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Misses the mark by some way!Sadly the book misses the mark and ends up being in 'no mans land' by sitting in a grey area which neither assists inexperienced developers or satifies and pushes more advanced coders.
Having varying authors to contribute sepereate chapters leaves the book with a lack of cohesion due to the differing writing styles. The content, and the way it is presented, leaves a lot to be desired.
To conclude the book promissed to be a sound addition to a developers library but ends up being a rather expensive coaster to put you coffee cup on while you're sweating over your code.
Avoid at all costs!
Worth buying
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Useless
A great book for intermediate flash designers.

total friggin junk
Good intro to .Net RemotingobjCmd.Fill(Ds,"notusers")
SHOULD BE WRITTEN AS
objCmd.Fill(Ds,"Users")
Otherwise the CB Component won't populate.
The only other problem really was the incorrect pathing to the databases used in the example, it was as if he copied the code, pasted it and rushed the PDF out the door. He could've at least prompted the user to change the path to the database.
On the whole he covered basic implementation and a very important security setup with the bin directory which was helpful and useful for future implementations.
I would recommend this PDF to more intermediate users of .Net and Remoting(only because of the errors), but beginners will find invaluable information regarding the technologies and nice overview to get them started. I would repost this PDF with the errors fixed so that developers new to these technologies will not get frustrated by the examples.

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Dont buy this book!the support files on the website also do not correspond to the files mentioned in the book. I would advise people not to buy this book.
Great Book with Great Games
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This book is not clearly written
Not Clearly Written - Don't Know What Book Other Reviewers R
Recommended for aspiring computer graphic artists
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useless, useless, useless
Dont buy this book unless.......you are a very experienced user in: dynamic Flash(!), serverside scriping, Access, webserver configurations, and moore.
The Introduction tells us that this is a book about Flash MX, and not about ASP.NET, Java, ColdFusion, or any other serverside language so the book dont cover how the serverside scripts where made. HEEELLOOO!! The title saids: Flash MX -Creating Dynamic Applications. What can you create of dynamic application with Flash MX if you dont know serverside scripting?
But, ok, lets look at the book from the point that it is a Flash and actionscripting book:
Again, in the Introduction, they tells us that they have made the code reusable as possible and that they have called this out by placing them in external .AS files. In chapter one, who should be the simpliest chapter, there are NO review of the code inside the two .as files included in the Flash file(Poll.fla). They only tells us what the #include "ServerData.as" part does, not what the loads of essential scripting inside this two .as files does. That is a big, big blunder from my point of view.
And this is just som examples of what you can expect trough this book, I haven't read the hole book yet, but I have study the book enough to tell you that this is true.
So, my conclusion is:
If you:
- are a experienced user of serverside scripting,
- and you know how to configure a webserver the hole way through,
- and you have a good knowlegde about XML,
- and you have done a lot of actionscripting
- and studied a lot of comment sourcecode,
...you can buy this book! But if you know all this, you dont need this book. You can figure it all out by yourself ;-/
PS. Sorry for my bad spelling, I'm not that good to write English.
Nice code, but you'll never see it runMissing files, files named differently than the code that references them, installation files that don't work, scant information on how to setup the server-side stuff, and Actionscript that references labels that don't exist, etc...
The authors show great actionscripting techniques, but somebody in QA fell asleep on the job. If you buy this book, you might also consider buying a styrofoam brick.
I'm now on chapter 4 and very close to giving up completely - while the book LOOKED promising, I'm now convinced that it is so filled with mistakes that it is nearly (if not completely) impossible to complete the excerises as written.
It is really a shame that someone didn't do a decent job editing/proofreading this book - even a once through would have shown that are there are numerous mistakes. This book is a big disappointment. Save your money and look elsewhere.