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Writing Soap Notes
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Don't Waste Your Money...She dishes out page after page of junk food advice. Let me give just one example. Why would a nutritionist recommend recipes (p. 111) that include a quarter cup of vegetable oil, which food professionals know oxidizes into compounds that damage the cardiovascular system and promote cancer? Most vegetable oils people buy are extracted from hard seeds with heat, pressure and chemical solvents. They're dangerous, especially to Parkinson's patients.
But it gets worse. She's even got recipes that call for margarine! (pages 112 - 113) in spite of well-recognized research on the danger of trans-fatty acids.
And of the 161 pages in this book, about one-third are general references on Parkinson's: appendices which include pages of product outlets, with such helpful products as "Lighthouse" for the blind (p.141), and lists of national Parkinson's groups which anyone associated with the disease has already.
Plus there are lots of pages of blank paper for "notes". And just in case anyone has a good idea on nutrition they can send it to her on the one of the four order forms provided for more copies of her book. The final insult is the inclusion of just awful poetry, like a 28-word stinker that takes up a whole page (74).
Don't buy the book.
A GODSEND
Great book on nutrition and the PD patient.
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Some good information, but terrible reference
Learning procedural programming in AccessThis isn't a visual book. Just good old procedural programming, stuff that clipper was great for.
The book does a good job of showing how to manipulate a database at the non-visual level. As I spend more time with it, I will do a follow up. For a programmer trying to figure out how to do the backend, non user interface programming of an application, it gives you a start.
Wes, Clipperhead since Summer 87
Excellent for a beginner
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The basic idea of this book is that you can identify a problem you're having with your computer, ranging from how to turn the thing on to how to back up only the files that have changed since the last backup. You can then turn to the relevant section--the table of contents is very detailed--read a few pages, carry out some procedure, and move on to the next problem. You'll find sections on hardware, file management, text editing, and software installation. Later chapters deal with troubleshooting.
The newest material in this release of DOS for Dummies deals with DOS 6.22 and the DOS-like shell that you can use under Windows 95 and Windows 98. For users of the latest versions of Windows, Gookin demonstrates some relevant procedures. But most of the coverage deals with DOS itself and programs that are designed to run under DOS. There's even stuff about WordStar here (it's a little-known fact of history that the Rosetta stone was written with WordStar).
DOS for Dummies is funny, too, in a wry sort of way. What kind of joke is appropriate to a section about parallel ports, anyway? The author manages to infuse practically every passage with humor. Other computer books should make an effort to take themselves less seriously. The verdict: if you're using DOS--and more of you are than the Windows people would have us believe--this book will provide you with valuable help. --David Wall

Dos For ChildrenIn the interest of system safety the author has left out so much information it leaves the book essentially useless. Worse, it gives the impression that some of the things you may need to do can't be done.
This book may be okay for teaching children a limited use of dos but anyone that has any judgement at all needs more information.
Very Good Book, but pertains more toward the Prehistoric Age
The dummy books are the "cliff notes" of computing.
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Good Introduction to GC-MSThe book contains an easy to understand explanation about how a mass spectrometer works. Some additional details or diagrams could have clarified the description of how the DC/RF field separates the mass fragments in the quadrupole analyzer; but otherwise the text is crystal clear. Information about tuning and maintaining the mass spectrometer is well presented and the authors provide some helpful suggestions including a way to tell during the tuning process that the source needs cleaning. More information about spectral interpretation would have been appreciated but is probably outside the scope of the book.
This book belongs on the library shelves of colleges with undergraduate chemistry programs and would be helpful in industrial and environmental laboratories as an introduction for chemists and technicians new to the field.
Fantastic list of tips for a GC/MS user

Comprehensive
Best for MRI and CT
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Didn't really like it
Very informative.
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Not just for VID users! But has two serious flaws#1: The book lacks any serious examples. It leaves the novice reader (and sometimes the near-expert) guessing. Why not a CD full of examples?
#2: There is NO INDEX! Who writes a book nowadays and doesn't include some form to find information other than the TOC?
Outside of these two problems, this is a higly effective book and its not just for InterDev users. The information provided will help anyone using JScript, VBScript, DHTML, and CSS.
Online Help in a Book: THAT'S ALL, REALLY
A must have for every web developer
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Windows User's guide to DOS - Using the Command line in WindI teach a PC Specialist Course that has a goal of training individuals to work in this field by training others and trouble-shooting system problems. We touch everything from how the system is put together, installing hardware & software, using MSOffice to advanced levels, VB Programming, DB management, Networking installation & setup basics - all of this in 9 months. We don't have time to read through a "Dummies" book to pick up just DOS, and then Windows, and then system hardware, and then....This book encompasses all of these things. We've got 3 weeks to understand the workings of DOS, Windows, and the hardware at the introduction of the class. Many concepts have to be covered. This book is the only one I have found that does it - and in "laymen's" terms.
Being an instructor, I wondered if I am biased. So I asked my students - who range from mucho PC experience to those who don't even own a computer. Everyone found the book more than helpful, a great teaching tool, and good reference to go back to.
I would like to see two pages on the Fdisk command - no more is needed for a PC trainer/support person. Fdisk is a last resort in most cases and not a common occurrence. And the need to know is not much more than to type the command, partition it, and go - add the MBR switch for dire circumstances. Some of these concepts are discussed in the book.
This is NOT a DOS book. Read the title again. It is what it says it is.
Carolyn & Bette - thank you.
Using DOS at the Windows Command line.
This is a great companion for command line students!!!
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The most interesting aspect of this book has to be its real-world insight on the realities of game development from someone who's been there. (As the author notes, a game programmer's lifestyle offers plenty of challenges, insane work schedules, and, of course, potential rewards.) Early chapters sketch out the game development cycle, from initial idea to proposal, and then onward to staffing, project scheduling, coding, and testing. (If anything, these chapters will demystify how some of your favorite games were designed.)
The heart of this book is the author's C++ framework that simplifies DirectX programming using DirectDraw (for 2-D graphics) and later, DirectSound (for sound). The author presents his own code and classes for essential aspects of DirectDraw programming from drawing shapes and images to creating professional animations. Additional sections cover the fundamentals of building strategy games (where players command armies, for instance, and place them on various tiles, or game terrains). There's much expert knowledge here on writing games in this vein, but the principles of animation--plus the reusable C++ code that simplifies DirectX--will certainly justify the price of this book.
Written for the C/C++ programmer who wants an introduction to game programming, this is actually more than a technical book. Besides a good introduction to DirectX, this text provides a nuts-and-bolts perspective that shows how some of today's successful games are designed and coded. --Richard Dragan
Topics covered: Real-Time Strategy game basics, gameplay, design and project management for games, programming style and tips, Windows programming fundamentals, design documents, the development cycle, macros and data types, DirectX and DirectDraw basics, bitmaps and color modes, drawing lines, rectangles, images and clipping, text output in DirectDraw, loading graphics files, LLE compression, animation overview, AI and characters, animated backgrounds and effects, landscapes, game interfaces, objects and creatures, pathing (BFS, DFS, and A* algorithms), DirectSound.

Worst book everI bought this used for $5 and I paid too much.
How can people rate this 5 stars with a 5MB CD?It is unbelieveable that people can find the code or ideas in the book useful. Anyone who has played an RTS games KNOWS what and how a RTS is, yet the author seems to explain what is RTS (with screenshots) in the first few(many) chapters of the book.(Wasting pages)
After reading this book ten times, I don't find myself any closer to making a RTS and that is mainly due to the fact he doesn not teach you how to do program, but rather what should be done. You have to read thorough his code (badly commented and explained) to really understand but if I wanted to read code, there are plently of free engines on the web. Not to mention the code is very buggy ( I found 3 bugs that I have confirmed with the author).
Most of the ideas can be found on game development sites, nothing too new there. For people who says they can understand the code, I can only think they are using his engine or already know how to do RTS. REAL PROGRAMMERS WANT TO WRITE THEIR OWN CODE. They want to understand how to do something, not call someone's engine(or debug ppl's code.)
The plus side is that it is the only book that attempts to cater to intermediate programmers, though I don't see why intermediate programmers needs anymore line drawing and clipping code. There are some (few) points that you wouldn't find in a beginner book (like other books) but not really worth the price. Plus side, author is indeed friendly as many claim though I wonder what games he actually does with his buggy engine.
And what is with the 5MB CD? where has the 650 MBs gone? At least show me what the engine can do, if it is really builds up to a RTS game.
WeakThe book was disappointing. At times it reads like a collection of disjointed articles written by an amateur programmer, and at other times it demonstrates a clear "been there, done that" presence.
Many aspects of the book are, simply, annoying. After briefly mentioning the Age of Empires scenario editor, the author writes in a separate note offset from the main text: "I worked on the scenario editor and it is largely the same as I programmed it to be, at least functionally." This self-important commentary does nothing to promote anyone's understanding of game development.
The author's programming skills are poor. Other reviewers have said this; no need to beat it into the ground. I get the sense the author was working on tools for the games he worked on, not the games themselves. This comes out in the text: good explanations of the game development process and tools used by animators and developers, but shaky descriptions of game architecture.
The choice of topics is a mix of good and bad. The early chapters on planning are very good, but then we get into a very long chapter on painfully optimizing line drawing, complete with a bad clipping algorithm ("Actually I wrote it myself without any help.") The chapter ends with, "but also realize that there isn't much line drawing in games these days", calling into question the purpose of spending so much time on it.
It does have a long chapter on pathfinding, which was nice to see.