Heavy
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Wonderful Chronicle of Life
An incredible work-- find it and read it.
A generational saga told simply and movinglyThe small events of the novel's first half blend seamlessly into the world events of the war and the destruction of the entire village, and in both times and places you feel utterly transfixed by what is happening to the people of this family and their village. And despite its depressing setting, Heavy Sand ends on a relatively uplifting note. There is plenty of horror in the book, but also plenty of hope.
I didn't want this book to be over. Highly recommended!

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Very good book!
Great book!
great book for a great rock band make finally justice.i hope in a third edition with more accurate pages,photos colours and in a book only dedicated to my great guitar player and always inspiration source PAUL KOSSOFF.
peter from italy.

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One of the best SF RPGs.The main rulebook comes with a full set of rules for both the RPG and the tactical combat game, plus a good amount of detail on a likely setting for an RPG (Peace River), and a slightly smaller section on the world as a whole (which is expanded on in the Life on Terra Nova sourcebook that can be purchased separately, and is also excellently written).
Heavy Gear takes place 4000 years in the future, on the colony world of Terra Nova. Heavy Gears are one-man mecha, something between an infantryman and a tank. The planet is divided into two polar leagues separated by a vast desert known as the Badlands, poised on the brink of war after years of uneasy peace. The game has an ongoing storyline that leads from this starting point and is continued with storybooks and through the sourcebooks. The storyline is planned out in advance, which gives it a great leg up on other games.
One note -- the computer games and cartoon should not be used to judge the pen and paper game; the computer games are not really in the best spirit of the game and the cartoon...has nothing to do with the pen and paper game other than the name really.
In addition to the rulebook, you will probably want to hunt down the Life on Terra Nova sourcebook if you plan to run an RPG game (or if you're just interested in reading more about the game world).
A Game Fit for KingsOn Terra Nova, a planet without oceans divided into two hemispheres by an inhospitable desert girdle, several nations have developped since that time. The southern nations have been subjugated by the Southern Republic, which in turn caused the northern nations to band together for their own protection. Now these two power blocks, armed to the teeth, are gearing up for war once more, with the unhappy inhabitants of the desert Badlands in the middle, seeing their home become a battleground.
And then there's the fascist Earth regime, come back to claim its own...
This is the Rulebook for the Heavy Gear system, Dream Pod 9's most exciting and best game system ever. At the core of it all is a game engine called the "Silhouette" system, a well thought out system of rules equally useful for roleplaying and tactical combat, for simulating space, submarine or ground environments.
HG offers you the opportunity to step into the future and see the world through the eyes of the inhabitants of mankind's new home, wether you want to do classical roleplaying or fast paced mechanical combat, or both at the same time.
The rulebook is very well written and contains lots of examples illustrating the realistic, yet easy to understand and use rules system. Talking of illustrations... those are there as well, *lots* of them, and very well done, too.
But you get more than just a bunch of rules. At the beginning there's a gorgeous colour section showing the planetary system and a world map, followed by a short but thorough introduction to the world of Terra Nova, covering the various nations and regions. There's even a short source book on Peace River, a huge desert city/arcology/weapons factory, allowing you to start playing right away if you wish to.
Of course you get the necessary character creation rules, an exhaustive list of skills, some equipment and weapons, and rules for interaction, skill tests and, of course, combat. You also get archetypes and some animals to populate the wilderness, not to forget the enigmatic desert nomads known as Sand Riders...
Plus you get the complete tactical combat rules, if you like that kind of thing. If you prefer hex-maps or miniature games is entirely left to you. The Silhouette system allows you every imaginable freedom while covering all the necessary aspects.
Some people have called Heavy Gear the heir of Battletech (you know, the combat game with all those giant robots... what serious Heavy Gear fans refer to as "that other game"). Fact is, HG is much, much more.
The trademark of the game is the Gear, a roughly humanoid combat machine of the future - but that 's where the similarity ends. The tactical system is hugely superior to that of BT, allowing for opportunity fire, sensor detection, communication and ECM, while the roleplaying system is not just an afterthought, but an inherent part of the game (if you want to, the main part - if not, it's a nice background. Your choice.)
HG is incredibly detailed (there's a huge range of sourcebooks, covering every imaginable aspect, if you feel like it - but you don't need them if you don't want) and quite realistic, plus it's got an overarcing background story similar to Babylon 5. And there's no need to read through stacks of badly written novels. Conflic is certainly a constand of the HG universe, but the system doesn't force you to concentrate on war, like the other game did, but allows you to explore the future any way you like.
In short, HG is my favorite game of all times. And I've tried out quite a number.
If you like Sci-Fi, you'll love this game...It was money well spent.
The book itself sports quality binding and paper. The printing is clear, legible and easy on the eyes. There is plenty of excellent content, spiced generously with outstanding pen art.
Even if not a fan of Role Playing and Tactical Miniatures Gaming, Sci-Fi fans will enjoy a depiction of a futuristic colony world both at war with imperialistic conquerors and with itself.
It is a stark, hard sci-fi story of human settlers that have braved harsh desert conditions, isolated from the rest of humanity and struggling not only for suvival, but also for cultural identity.
Role Play and Tactical Game Players will also find Heavy Gear to be a refreshing change of pace from the tired Sword and Sorcery Genre. And, they will find this high quality rulebook to be a perfect collectors and players peice in any library.
Enjoy!

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The complete cataloge of Metallica
A must for _all_ MetallicA fans!
Wow!
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Wonderful written and picture account
bomers
One Last Look
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Extremely well written. An obvious and vibrant labor of love
Comprehensive, often surprising, highly enjoyable
An Accomplished Work
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The Best Beginer "Rock Guitar" BookThe author organizes his lesson plan perfectly, showing how the primary major and minor scales are layed out on the guitar fretboard. Not only will you get the usual "here they are" dot matrix diagrams, you are also presented with a unique way to visualize and dissect these scales that allows for quicker memory uptake when it comes to key transposition. In other words, the author's insights on guitar fretboard logic are well worth the price.
Added info on attaining and sustaining technique, tone, and style while playing the modern electric guitar and amplifier makes this a must read for anyone having a love affair with their axe.
the holy bible of guitarrichard lee wilson
It is The OneAlas, lost my copy after loaning to my son (who learned even quicker BTW and quickly passed me), especially as my time to play diminished.
Recently I wanted to reteach myself, and sought out this book...was aghast! at the fact that it is out of print...Luckily, got one of the last new ones (thru amazon). Just as good now as it was then...possibly better as I have seen in the intervening years how few 'teaching' books attain this level.
I shall cherish it for it's own value, and the memories, forever.
Net: Highly, highly, highly recommended....a great achievement by the author worthy of note on his tombstone some day...

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awesome book, but I want more information
Linkin Park is the BEST
Very informative book
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Great book for the technically inclined
Excellent Reference
Great book, a mine of information
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This book rocks.
Yet Another Review...The solos are an absolute note-by-note transcription and each riff is intricately tabbed to include even the most subtle of variations.
Includes a very well-written introduction, outlining some very important and helpful tips to assist you in your mastery of one of Metllica's finest albums.
In a one-line verdict: A definite must-have, even as a collector's item!
A must for the ultimate guitarist
It is however through the few survivors such as Boris Ivanovskyand his sister Lyuda and the young Olya that we find hope
What took away from the book was as one previous reviewer points out the ommission of the horror of the Bolshevik Revolution Stalin years but due to censorship in the Soviet Union when the book was written in the 1970's the writer could only hint at these things