Fundamental-Information
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There is no better book than Michi Henning's
A text to adoptThe book has three parts. The first part covers the basic foundation concepts of distributed computing showing how different distributed technologies (eg RMI, DCOM, RPC) need to find solutions to the same issues.
Parts 2 and 3 give an in-depth look at distributed systems and CORBA with much to study. The role of object adaptors is explained and the POA architecture is compared to the better-known BOA. This is well diagrammed, again some POA code would help. This is where the book becomes more than a programming book and a serious study of CORBA features, such as Naming Service, Trading Service, Event Service and Query Service. Additionally there is a detailed discussion of performance and consistency issues with a CORBA Caching implementation. This for me was the most interesting part of the book. Object caching in a distributed environment gives you much to think about, and clearly much thought has been put into the issues, such as scalability, cache consistency, object eviction etc. Other issues such as distributed transaction services including 2PC and 3PC are well covered.
Detailed discussion of CORBA services and distributed systems is not trivial reading, but rather for serious study. I notice that Douglas Schmidt has written the foreword. His name is well known to anyone that reads CORBA research material, which gives confidence to the quality of material.
In Summary, this is not a simple programming book. There is no downloadable code or CD and apart from some early OrbixWeb examples is not specific to any ORB implementation. It is a serious look at issues of distributed object systems with a heavy emphasis on CORBA and would be recommended for anyone interested in further study of distributed object systems. There are exercises at the end of each chapter, but there are no answers found in the book, it would be helpful to have them available in a later version of the book or on a web site.
A reader from Ajman
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terriblehow to work problems.
It also has a solution book which is not available to
students!!!
Therefore, the student cannot check his/her answers to
the review exercises at the end of the chapters!! Huh???
I can't believe that any school or instructor would choose this
this as a textbook or even as an additional reference!!!
Not a very good text
Excellent book for getting started.
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Terse prose fraught with errors and omissions
well-written, in-depth overview of distributed computing
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Excellent Overall - Great content!Most data structures have rigorous (college-level-worthy) proofs for complexity and performance. These proofs are typically required of a student in a graduate level course, and thus, this book could be used for a graduate-level text. Because of this however, some may find this book a little daunting, especially if you just need an introduction to the topic.
The C++ code samples use templates so that the data structures can be generalized and used for any type. Therefore, the C++ code is very reusable. However, the code can sometimes be a bit hard to understand, mostly due to short variable names, and poor in-code comments. This is one of the reasons I didn't give this book 5 stars. Overall though, this book stands out in the crowd.
A Book that covers almost all fundamental Data Structures
it is a good book overall
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DangerIt's shame to offer a 70's book for regular sale! Although it reprinted again in 94, its content remain.
Easy To Learn
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The text is heavy and flat.My advice is buy a book that covers the area of AI you're interrested in. This one looks more like a PhD thesis. I think the only reason our AI teacher made us buy this book is because he is the author.

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A great dissapointmentThe core technology behind all Windows Media programming is called the Windows Media Format SDK: it is this library that powers all encoding applications including the Windows Media Encoder, Windows Media Services, Windows Media Player, parts of DirectShow, and manipulation of Windows media files themselves. Getting to grips with this vast library and its complexities is the real task facing professional developers on this platform. Unfortunately this doesn't get much more than cursory mention in the first chapter.
The bulk of the book concentrates primarily on automating Windows Media Encoder (using the Encoder SDK), a small, higher-level subset of Windows Media functionality. I can't honestly see why you'd want to write a Visual Basic application that uses the Encoder SDK as the Windows Media Encoder application itself is already up to the job. There is also a section on Windows Media Player, but again this focusses on higher-level automation and "skinning" of the player rather than looking at how you might receive Windows Media streams directly into your own application.
In addtion to all this, the author's decision to concentrate solely on Visual Basic, even though most "automation" developers have switched to .NET by now, and more serious Windows Media developers are confined to C++, diminishes the usefulness of this book even further. The book feels more like an extended magazine article rather than a serious reference book, and I could only really recommend it to Visual Basic hobbyists who are fiddling with Windows Media technology for fun.
Receiving this was such a shame, especially as the publication that accompainied it in my order was the excellent "Windows Media Resource Kit", which is an essential for any Windows Media professional, developer and administrator alike.

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like Michi's book is the best so far.