Flash
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Boring
Fun academic type mysteryThis was a pretty quick read and I enjoyed it. The characters and the setting are quirky and interesting. A good series.
Entertaining series
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First glance is good, but when you delve deeper...At first glance this book seems terrific. You get a large collection of games that vary in genres. Even more appealing is the multiplayer game support.
But when you read more into you discover in the first chapters, most of it is understandable (even the physics and trigonometry) but even with your first game, you can run into troubles. I purchased this book interested in the multiplayer games. I had never done anything with this genre and wasn't sure how players could connect with one another. I discovered how its done, but the games are written with the author's program, Electroserver. This didn't bother me except that the demo included on the disk can only support five members at any one time. A little investigation on the site and I became more disappointed. To have the minimum on the license is 50 people for a whopping $299. Also the Tic-Tac-Toe example is a free download off this page. This made me wonder if the author was filling blank pages.
The book has its high points, especially the pinball and platform game. It also has its low points, such as the rapid bombardment of Actionscript (as someone else put it, little fluff), as well as the electroserver problem.
Excellent! Good examples and lots of code.While I'm very familiar with Flash AS, I was happy to see the sections on trig, physics and collision detection! My maths are pretty rusty and these are areas that I always struggle with. Actually having *working code* to look at is invaluable.
The multi-user section was quite interesting too, with both basic chat and game examples. All the examples use ElectroServer as the backend, so there are some specifics which relate to that server only. However the ideas presented are applicable to any multi-user based game, regardless of the backend server.
Anyone looking for some insights to coding a game in flash MX would not go wrong in reading this book.
Excellent presentation. Honest coverage of issues
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Even when it lacks "aloha spirit," Hawaii is still Paradise.In this novel John Caine, private eye and friend alike to Honolulu racketeer Chawlie Choy and Police Lieutenant Kimo Kahanamoku, a relative of the famed surfer, Duke Kahanamoku, saves a naked woman from her enraged husband, who later turns up dead. Fleeing from the Colombian emerald smugglers from whom she has stolen $20M of emeralds, she wants Caine to save her. Between the boat chases and the flights through Kauai's Waimea Canyon rain forest and the Na Pali coast, horrendous mayhem takes place, ranging from grenade attacks to firefights and stabbings along wild pig trails, with perennial hero Caine emerging, of course, very bloody but unbowed. Not the best of the John Caine series, Emerald Flash is still lots of fun, whether you read it to escape into an imaginary Hawaii or to revisit your favorite parts of Paradise.
A PI reader from Nova Scotia
OVERALL SCORE: (A)John Caine, is a modern knight righting wrongs and helping those in trouble. An honorable man who as experience so much death and pain that that he is become deeply wounded and seeks to put his life back in order. Unfortunately he meets Margo, and more pain and death are sure to follow.
Charles Knief, brings the Hawaiian islands to life in all of their brilliant color and majesty. The settings in this book and his others capture the real Hawaii that few really get to know.
OVERALL SCORE: (A)
PLOT: (A-), CHARATERS: (A+), DIALOGUE: (B), SETTING: (A+), ACTION/COMBAT: (A-), ANTAGONISTS: (B+), ROMANCE: (A-), SEX:(Adult Content), AGE LEVEL: (R)

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Not a brilliant bookAfter paying and reading this book from cover to cover, I was very dissapointed with it's depth. It doesn't even touch on extending current static classes, most of the examples are just excuses to use what you have just learned and don't really have any real world application and most of the content is more about the application than about the actionscript behind it.
I was hoping that this book would be an offset for Macromedia's hopeless documentation, but alas it wasn't. It's probably good for first time flash users, but I'll be waiting for something from Colin Mook now.
At last, I get it!Then Flash came along, and in a couple of years Actionscript was added. I felt my way through some simple scripts, but still I couldn't cross the threshold into scripting anything particularly useful.
With this book, Derek Franklin and Jobe Makar have launched me across that threshold by helping me to learn Actionscript AND to understand it. By the time I had reached page 116 in this 764 page (the Target Paths chapter) I had already learned more about scripting from these pages than I had EVER learned from all the other books I've read on similar subjects.
I imagine that the only training sources better than this $45 book are the online courses which can run into the hundreds of dollars per course. As a layperson, if you want to learn Actionscript you would be well-advised to spend time and money on this book.
Flash a Java GUI programmer can understand
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The book covers the basic concepts behind Flash--learning the work environment; drawing; creating animations; using motion guides, masks, symbols, imported graphics, and sound; publishing movies; and using ActionScript. If youve been resistant to learning the latter up until now, this book may be just the one that gets you started programming your movies with interactivity.
The book moves you along by keeping you thinking, doing, and recapping what youve just learned. There are lots of mini-projects for hands-on learning. In fact, by page 22, youve gotten your feet wet with a simple animation. Each of the books 14 chapters begins with a set of goals and ends with a "Mastery Check" with which you can test your comprehension. And there are pop quizzes on almost every page. Although they may seem elementary, these tests help you learn with confidence and know when its safe to skip ahead.
"Ask the Expert" sidebars seem to anticipate readers questions. For example, "I opened the Insert menu, and I see there is also a Blank Keyframe command. Why would I choose this command rather than the Keyframe command?" The strict answer would be "When you want to insert a frame that doesnt copy the contents of the previous keyframe." But Underdahls answer goes one step further and lets you know that, most likely, you wont want to choose a blank keyframe because youll probably want to manipulate the previous keyframes contents in order to animate them.
In other words, this beginners guide doesnt just define features and tools; it lets you know why you might need them and how they may be useful to you. A good teacher shows whats possible--and Brian Underdahl is a very good teacher. --Angelynn Grant

Some good stuff, but weak overall.Here's one example (p.56):"You're probably wondering just what the panel is, anyway. In effect, a panel is effectively what is known as a nonmodal dialog box. That is, a panel can be thought of as a dialog box that does not need to be closed."
In effect, this author needs effectively what is known as a good editor.
The later chapters on actionScript are particularly weak. Too much ink spent defining terms and listing actions out of context. I needed more worked examples. I found the built-in lessons in the Flash Help more useful than this book.
On a postive note, my tired old eyes really liked the large easy-to-read font used in this book. Why the heck do so many software texts have small fonts surrounded by acres of white space?
Easy to Read and Understand
Learn Flash MX with Ease
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Parallels to swords and samurai aside, Flash Super Samurai compiles the experience of 12 gifted Flash designers. Much more than a book on Flash animation, it shows the reader how to create interactive elements, how to create 3-D Flash elements, how to use XML and Flash together, discusses the intricacies and pitfalls of adding sound and how to make sound work for you, and much more.
Nine chapters and three appendices detail tricks and techniques for adding physics simulations to Flash animation (think bouncing billiard balls), programming sound, using XML and Flash together, using JavaScript and Flash together, and dynamic Flash pages created on the fly based on user input. Each chapter is well illustrated and heavily coded, and the accompanying CD-ROM includes all the necessary project files.
The way of the samurai is one of intense concentration and the constant search for wisdom, a description that fits the contributors to this rich, dense book for advanced Flash developers. Filled with ActionScripts and Flash animation that goes far beyond basic tweening, this book is invaluable for those looking to make the most of Flash as a tool for animation as well as for interactive site development. --Mike Caputo

Somewhat helpful, overall a waste of pulp...Another problem with this book is that most of the ActionScript is useless if you're coding with Flash MX. The chapter on using widgets, for example, is pointless, as Flash MX is now a functional OOP environment. Although the examples in the book give a general idea of advanced ActionScript--it's really geared for Flash 5--and a great deal of Flash 5 ActionScript has been replaced (depreciated).
Becuase the book is also from different authors, the writing is a bit hit and miss as well. One chapter, "Flash Interface Design", fills pages of code and screenshots, but fails to reveal the logic behind the code, or exactly how the code works at all. Instead, I'm left to hunt through the flash file on my own, and that's something I don't need a book for.
I think this has been a very popular book in the past, but with the release of Flash MX as well as the overall lack of effort on the authors part to make this more digestable, I would not recommend purchasing this book--borrow it if you need to.
solid info on advanced scripting concepts
best Flash book for intermediate levelOn 3D, there is simply no comparison between Super Samurai's chapter and Flash 5 Studio's chapter. Super Samurai's is easy to understand and detailed, while Flash 5 Studio just give you a few examples without much explanation. I wonder if the author of F5S really understands the examples. Even the 3D example in Flash MX Designers ActionScript Reference by Friendsofed looks muddled when compared with SS's. I have learned so much from this one book.
Strangely, when I looked for other books by the author of the chapter on XML, Michael Grundvig, the only other book that he co-wrote on this topic got a really lousy review. It just shows that publishers can give quite inconsistent quality books even with the same authors.

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Straight to the point for those comfortable with Flash 5...As a designer whom has used Flash since 1998, this book provided me with a simple tour of the newer features I should look for and use in Flash MX. While the book may not get much use past the first read-through - you don't have to worry about buying a book and skipping past the first 200 pages of fundementals to learn what was different - and that is very comforting.
If you're new to Flash - this is not the book for you. If you made your living using Flash 5 - the time you'll save quickly skimming through this book and seeing the differences between versions 5 and MX (there's quite a few of them) is definately worth the book's cost.
For once, a book that does what it says on the box!
If you're upgrading from Flash 5, this is the book you need.It's not necessarily obvious, how radically different are some of the new features found in Flash MX. This book spells it out, with clear-cut examples of how to take advantage of each feature. Bhangal's conversational writing style makes the book an easy read. The depth and breadth of his knowledge of the inner workings of the new features makes it obvious that he worked closely with the Flash MX development group.
If you want to cut through the clutter and get right to the heart of the new features in Flash MX, this is the book to buy.

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Fantastic and Easy to Follow ExamplesIt's for the beginning and intermediate Flash and ADO.NET person alike. It even goes into to detail about setting up your program and application delivery envoirnment. Very complete resource.
The complaints I see from other reviewers shows me their limited knoweledge of Flash, .NET, and Action Scripting and it's use it the real world. I have a hard time believing any of them read this book. I believe they are here promoting their own agenda.
Useful TechniquesMy only gripe with the book is that it seems they cover to many technologies (ASP, ASP.net, Access, SQL). I can kind of understand why they did that, but I would have like more depth on my technologies.
I love this bookGreat Job.

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For Beginners Only
Thorough and enlightening book, one of the best on Flash!
Thank goodness for good books!
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Filled with coding errors
I would give this three and a half stars if I couldFirst of all, there are indeed so many errors in this book, it is ludicrous. For example (page 75, number 4) , one script tells you to use "gotoAndStop" but then in the code it has written "gotoAndPlay". If you type in the code as given, the movie doesn't work properly, but if you then figure out that the author really _meant_ to put in the code what he intially said - ie: "gotoAndStop" - the movie works fine. It's that kind of thing that can really drive you nuts.
THE GOOD:
That said, I did learn (or re-learn) some programming concepts from this book and it has gotten me started in ActionScript . I'm one of those poor schmucks ( aka: "a designer") that has been trying to learn programming on my own for six years and until recently, couldn't tell a function from a variable. So the fact that this book got a few programming concepts through my thick skull made it a worthwhile read... in spite of the errors.
Excellent introduction to Actionscripting!Thanks so much for this book. I just bought it this afternoon after months of trying to find a book that I could relate to.
FINALLY, I understand onClipEvent(enterframe) and onClipEvent(load). You don't know how long I have been trying to get a simple CLEAR explanation, with examples, clarifying these two keywords. Simple sentences like "It happenes one time only." finally made onClipEvent(load)clear to me. Now I UNDERSTAND
the importance of onClipEvent(enterframe). Thank you so much. Clarity!
I think I can FINALLY make progress with Actionscript. You have put so many writers to shame who have attempted to explain actionscripting. For a long time I thought actionscriting was for a few insiders. It's about time someone explained THE important concepts in a simple precise manner. I really think
that actionscripting concepts are so clear to the "pros" that they don't think about breaking up these concepts into smaller parts, the essential parts, which really SHOW the meaning of the concept, the ESSENSE of the concept.
PLEASE KEEP WRITING! Finally a knucklehead like myself can understand actionscriting. And it's us knuckleheads that SHOULD be giving writers feedback! Because when you can reach us you KNOW you have a chance of reaching a VERY LARGE audience.
Please keep your ears open to the simplest of questions.
Thanks,
G. Landry