Flash
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importance of usability
Great book for all web designers
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Geoff Johns Continues His Epic.......The problem with the book is the lack of explanation about certain details that might confound a more casual reader than myself. DC provides a Who's Who page in the front of the book, but the constant references to the breakout of mass-murderer Murmer are bound to confuse newer readers; Murmer was introduced in The Flash: Iron Heights, a one-shot book that takes place between chapters of this book. Why not reprint Iron Heights here, as well as the Secret Files & Origins story (Also referred to here....) that depicted Grodd's bloody capture? Also, one of the chapters takes place in the middle of DC's AWFUL "Last Laugh" crossover, and anyone who wasn't following that dreadful story will wonder where the heck all of these "Jokerized" baddies are coming from...
DC has a LOT of catch-up work to do in their trade-paperback program. Marvel comics is offering their collected editions at a comparable quality, a cheaper price-point, and a lower lag-time (Marvel offers their collections almost immediately after the story arc concludes..) than DC's usual year-long wait. And it's a shame DC hasn't seen fit to collect John's first Flash arc before reprinting his second & third...
Johns keeps you going
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Definitely not a book for beginners !Finally, this book is divided into 9 parts, one for each author, each one got his own way of coding and that is funny to see how they solve different problems, they got their touch !!
So, designers, coders get this book !!!!!!!
NiceParticularly, I found the chapters on video and 3D, runtime 3D, "bezier creatures", and the set interval enticing. You should see the chapter on runtime 3D! A _full_ library of 3d code that is extremely easy to use (including incredibly insightful comments in the code). You do not need to know much math to make some crazy effects. Also the chapter on video and Flash enlightened me as I did not know of flash's capabilities in this field.
So, in the end, get this book! It is awe inspiring.

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Useful but not perfectWhy only 4 stars and not 5? Easy, they are just a little too simplistic. Using them can help you survive, but to thrive you will still have to do a lot of work on your own.
Excellent
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Excellent!
Great study tool for high-schoolers to professionals
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I have found this book to be great
Good infoThe cautions are excellent (e.g., get a biopsy before using drug therapies) and some of the strategies that work (e.g., taking Prometrium for the first 12 days of the month) seem to be little known - my own G.P. never suggested it.

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Helpful for learning the intentional tortsThis product should not be your primary means of learning torts, but I recommend them as a supplement, especially learning the elements of the Intentional torts!
Great for Test Preparations
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Some Great Flash Fiction!I especially love the "Ice Wizard" story. I laughed so hard, I cried.
Perfect waiting room reading
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The book assumes the you have no knowledge of programming concepts going in, and introduces the basics using simple, real-world examples to show you that programming is nothing more than breaking down what you want to do into the smallest elements. Author Sham Bhangal takes the example of making tea and sections it out into its composite elements. Then, he writes a pseudoprogram that makes tea, using very clear, accessible, and, above all, comforting language. If you've always been nervous about the seemingly scary idea of "programming," then Foundation ActionScript will reassure you.
Bhangal then brings this idea of simplicity into ActionScript programming, at first showing you how to accomplish simple tasks--like stopping a ball from zipping across the screen--and then gradually turning up the heat as he begins to probe ActionScript's more advanced functions.
The key word here is "gradually," since fundamental programming ideas like variables aren't even mentioned until chapter 6. This gradual process works marvelously in some ways, since Bhangal goes over each topic so thoroughly and exhaustively that you never lose track of what you're learning--and the repetitiveness pays off not only in spades, but also in hearts, clubs, and diamonds.
Suffice it to say that when I started to write this review, I originally said that the book didn't really do anything all that complex because the most complex project was a full-fledged Space Invaders-style game, complete with object-oriented programming, sprite manipulation, and reusable code. Only in retrospect did it occur to me that this involved some fairly heavy-duty tweaking for a beginner--but Foundation ActionScript makes it all seem so easy that programming a video game, albeit a simple one, seemed a trivial thing to do.
Still, there are some definite problems. For one thing, if you are a programmer or understand these concepts, the glacial pace at which the book retreads familiar (to you, at least) ground will be maddening. For another thing, it's very nice to program video games, but one of the things that this book lacks is examples from real-world Web pages. A lot of the examples can be used in real Web sites, but there are also a lot of throwaway examples that are simply used as teaching tools--things like little games, the inputting of passwords, overly-simple bouncing ball loops, and so on. Although this focus provides a lot of basic programming skills, it doesn't really give designers the methodology they need to translate grand topics into simple mathematics. It might have been nice for the book to take some really cool effects from live sites and then deconstruct them to show you how they work, thus giving you the tools you need.
But if you're a novice, there really is nothing better available to teach you Flash scripting and what you use it for. It's easy, it's informative, and it's even a darn fun read--by computer book standards, that is. Highly recommended. --William Steinmetz

Fun book, but that's about it.That said: it is an Actionscript book. It SHOWS you how to code some cool games/applications etc. None of which are usefull in business. But i'll say however that i did "grasp" the concepts used mostly because i have a big JavaScript background. With a deep understanding of JavaScript i was able to pickup on all the techniques Sham was using.
If you're interested in Actionscript i would suggest getting a book based on Flash MX (rather than flash 5). If you plan to use and deploy movies in flash 5 format, and know some actionscript and want a simple book that SHOWS you how to do things by example then this is your book. This is not by any means an Actionscript Reference. You'd be hard pressed to find more than 15% of flash's true capabilities in this book. It does focus on broad range items that lots of people already know how to do. (You may get as much out of this book as you will by browsing the web to find a bunch of Flash tutorials).
Last note. The game Sham writes in the end is really cool. I was able to make a few variations of the same game using the concepts he did. However the beginner will have a tough time understanding as he goes very quickly assuming you understand some things he didn't quite explain.
Gave 2 stars because its a bit outdated (using flash 5) and that it doesn't explain the actionscript language so much as it does it for you.
A great way to learn action scriptingThe author, Sham Bhangal, takes his explanations of actionscripting a bit further than other authors I have read. Like other books, Foundation Actionscript has projects with examples of the scripting and explains what the script means, but this book also explains the thought processes and logic behind the writing of the code! The book does a good job of teaching the reader to take a problem and break it down into many smaller problems. In my opinion this makes Foundation Actionscripint superior to other books I have read on this subject.
I highly recommend this book especially if you are new to object oriented programming. If you are new to Flash you should read Foundation Flash 5 (or some other book on the basics) first.
THE ActionScript book for Artists...The author does an excellent job of taking you by the hand, giving tutorials, and explaining what does what every step of the way. By the end of each chapter you realize you just learned a few cool new tricks that will be very useful in web design.
This is not a referrence book, its more of a tutorial book. Which means if you're not very creative it probably won't do you any good. If you're an artist though you can take the fundamentals you've learned and then apply them in new and creative ways.
Bottom line: if you're a graphic designer who's intimidated by all that computer programming mumbo jumbo, but you still would like to learn how to extend your capabilities in Flash...buy this book. Plus, at $... you can't find a better bargain on a computer book with this much info.

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The book begins by introducing the editing environment, including the toolbar, inspectors, menus, and timeline. From there it explains how to create and manipulate objects (graphics) and how to convert them into symbols (Flash's term for oft-used images) that can be stored in libraries.
It covers simple and complex animations, including ones with interactivity--from rollovers to movies with sound and conditional actions. Readers learn how to create frame-by-frame animations, use motion and shape tweening, optimize movies for playback on the Web, and many other key features of Flash.
As with all Visual QuickStart Guides, Flash 4 uses a column of text side by side with screen shots for every step. Readers can set their own pace by reading all of the text, just the steps, or just the illustrations and captions. Skipping ahead or reading the book in a nonlinear fashion is easy since each section recaps any previous steps that may be necessary for that lesson.
Flash 4 is a cross-platform guide, but there are minimal differences between the Windows and Macintosh applications; illustrations are used from either one or the other, but only from both when the differences are significant. This keeps the book lean; readers familiar with how menus look on both platforms will find it very clear.
Flash may not be as complicated as Macromedia Director, but it's not simple either. Becoming fluent in the application will require a few days of study. But with Flash 4 Visual QuickStart Guide, new users can get some basic animations completed in a few hours: a little bit of flash in a little bit of time. --Angelynn Grant
Topics covered: using the editing environment, including the timeline, stage, toolbar, menus and keyboard shortcuts; creating and modifying objects, using layers, saving objects as symbols and using libraries; creating frame-by-frame animations, animations with motion and shape tweening; using masks, movie-clip symbols, interactivity with frame actions and buttons; adding sound to movies, complex interactivity, including conditional actions; preparing a movie for optimal playback on the Web, including Flash Player settings; and publishing HTML for Flash Player files.

ok intro
Cool book!!! Covers the basics proper, easy to followFIRST CATEGORY: the absolute beginner to Flash and new to computers. This book is straight to the point, so you don't get lost halfway through the instructions. The chapters are short enough, so you don't get discouraged. Each segment within each chapter is small as well. You'd get through it no problems. No weirdo jargons make it a good walk in the park.
SECOND CATEGORY : the beginner to Flash but computer-savvy. Because of the way it's arranged, you can skip parts you think you understand/know anyway (usually Windows concepts), so it makes the book a quicker read. Just read the parts you need to know about Flash. This made it much quicker for me to read this.
Well done, Katherine. Since this is my first Visual Quickstart book, I may well look at the others...! Buy it as your first Flash book!
Well apparently Flash 5 for Windows & Macintosh is coming soon.
P/S : Final Destination is an awesome movie!!! Makes the Scream's and I Know What You Did Last Summer's look like sitting ducks in a dried out pond.
Good stuffI've got 2 chapters to go, and I can say that I've learnt a lot from this book. With many simple, but very useful examples, complemented with explainations and pictures, there's nothing else to complain about.
All I can say is that this book is a great buy. If you've just got Flash 4, then this is a must!
PS. The Photoshop 5.5 and 3D Studio Max 3 VQS guides are also very good!