Flash


Related Subjects: Five-Cs-of-credit
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Book reviews for "Flash" sorted by average review score:

The Flash Usability Guide: Interacting with Flash MX
Published in Paperback by friends of Ed (September, 2002)
Authors: Chris MacGregor, Crystal Waters, and David Doull
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Average review score:

importance of usability
When I first picked up this book I had incorrectly assumed it focused on the new accessibility features in MX. This is merely a small part of what the book offers, however. Instead, it gets into the nitty gritty of what developers and designers need to consider as they build their sites in order to produce work that users can ..well, USE. I found this book addressed and offered solutions to many common problems, as well as some more interesting and subtle issues that arise during site production. My only gripe was that at times I felt that, due to the multiple-author nature of the book, certain material was retread chapter to chapter. Although each chapter offered something new, it also presented material previously addressed. Still, a very helpful book of practical theories and implementations amidst so many tutorial-based books on how to achieve cool effects.

Great book for all web designers
Anyone serious about web design/development (whether you use flash or not) should read this book. It is well written and practical. Showing you how to make your web site from the users side of view instead of the designers side of view, taking into account how to make it accessible for everyone, all the little things most web developers and designers miss along the way. Giving you real life siduations on what can happen during the stages of development and wrenches thrown in during the web development process (as any web developer or designer knows all to well from clients) and how to cope with them. It shows you fantastic strategies how to cope with user importance and usuabilty during every phaze of development (even ones you would never think was important) It also shows you when it's good to use flash and when not to. This is one of the best books I've seen written yet on the usuabilty of flash. An extreme must for all web designers and developers (even for those wanting to learn it just for themselves) If more would read books like this, the internet would be alot easier place to surf. I highly recommend it.


Flash: Rogues
Published in Paperback by DC Comics (01 February, 2003)
Author: Geoff Johns
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Geoff Johns Continues His Epic.......
Rogues is the second volume in DC's reprint series of Writer Geoff John's continuing run on The Flash; (The Flash: Blood Will Run was the first.) This installment is mostly comprised of self-contained stories featuring members of The Flash's Rogues Gallery, but they all figure prominantly in a larger arc that was recently completed in the monthly series. Johns' writing is excellent, as usual, and the art, by Scott Kolins & Doug Hazlewood, is breathtakingly different from the usual Super-Hero fare; Very reminiscent of Geoff Darrow's highly detailed work on Hard Boiled and The Big Guy and Rusty the Boy Robot, and that's high praise indeed. I've never seen Gorilla Grodd look anywhare NEAR as fearsome as he does here.....

The problem with the book is the lack of explanation about certain details that might confound a more casual reader than myself. DC provides a Who's Who page in the front of the book, but the constant references to the breakout of mass-murderer Murmer are bound to confuse newer readers; Murmer was introduced in The Flash: Iron Heights, a one-shot book that takes place between chapters of this book. Why not reprint Iron Heights here, as well as the Secret Files & Origins story (Also referred to here....) that depicted Grodd's bloody capture? Also, one of the chapters takes place in the middle of DC's AWFUL "Last Laugh" crossover, and anyone who wasn't following that dreadful story will wonder where the heck all of these "Jokerized" baddies are coming from...

DC has a LOT of catch-up work to do in their trade-paperback program. Marvel comics is offering their collected editions at a comparable quality, a cheaper price-point, and a lower lag-time (Marvel offers their collections almost immediately after the story arc concludes..) than DC's usual year-long wait. And it's a shame DC hasn't seen fit to collect John's first Flash arc before reprinting his second & third...

Johns keeps you going
Starting directly after "Blood Will Run", this book delves deeper into lives of not just Wally West [The Flash], but his friends and foes as well.


Fresh Flash
Published in Paperback by APress (01 July, 2003)
Authors: Jim Armstrong, Danny Franzreb, J. D. Hooge, Ty Lettau, Lifaros, Keith Peters, Paul Prudence, Jared Tarbell, and Brandon Williams
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Definitely not a book for beginners !
I just received this mornin' the fresh flash book, i already own the Flash Math Creativity book, and i have to admit that this fresh flash book is a great source of inspiration for designer, or good programmers, as the Flash Math Creativity, the authors still does not explain very well what they "paste" in the book, full pages of code with // explanation if you begin do not get this book, if you have solid knowledge of actionscript so this book is for you !!! you will scratch your head while reading the book, and that is the GAME !! Even if it is, a little bit more explanation in the book would have been a pleasure that is the reason why i would give 4 stars, because some parts of the code are very hard to understand...

Finally, this book is divided into 9 parts, one for each author, each one got his own way of coding and that is funny to see how they solve different problems, they got their touch !!

So, designers, coders get this book !!!!!!!

Nice
This is a _very_ nice book. I have recently changed my field of study at my university to design and media. Lately I've been wanting to break in Flash so that I could add motion to my art. This book was perfect. I didn't need to learn how to create a tween or any actual respect of Flash really, but instead how to explore the creative potentials that permeate from Flash. It was quite incredible.

Particularly, I found the chapters on video and 3D, runtime 3D, "bezier creatures", and the set interval enticing. You should see the chapter on runtime 3D! A _full_ library of 3d code that is extremely easy to use (including incredibly insightful comments in the code). You do not need to know much math to make some crazy effects. Also the chapter on video and Flash enlightened me as I did not know of flash's capabilities in this field.

So, in the end, get this book! It is awe inspiring.


Law in a Flash 1st Year Law Set: 6 Packs of Flashcards and Book
Published in Paperback by Emanuel Law Outlines (July, 1999)
Authors: Lazar Emanuel, Kimm Walton, and Emanuel Publishing
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Useful but not perfect
Whether you are studying for the bar or simply trying to survive your first year of law school these flash cards can be an invaluable study aid for the basic topics.

Why only 4 stars and not 5? Easy, they are just a little too simplistic. Using them can help you survive, but to thrive you will still have to do a lot of work on your own.

Excellent
This set of flash cards is an excellent way to study and learn the various elements of law subjects. This will be an extremely helpful way to study for those important law exams. These cards reiterate the important elements needed to score well on your exams. These flash cards are imperative for any first year law student.


The Muscles (Flash Cards)
Published in Paperback by Bryan Edwards Publishing (March, 1989)
Author: Flash Anatomy
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Excellent!
Just started using these cards to prepare for an upcoming course and I know they will save me much time making my own. In addition, I've already learned all about the shoulder girdle (first section)! However, the only problem I have with this product is that it seemingly (I could be wrong but I'm pretty sur on this) does not include the muscles of the face. Despite that the product does have such a flaw I am sure my recent twenty dollar purchase is the best investment I have made in my studies yet!

Great study tool for high-schoolers to professionals
These cards are a must for people in the health care fields. They are wonderfully made for the first-time learner and for the person who needs a review. The text includes origins, insertions (although proximal and distal insertions are more accepted), action, reversed origin-insertion action, nerve supply, and synergists. The drawings and text closely follow Netter and Moore.


No More Hot Flashes ... and Even More Good News
Published in Hardcover by Warner Books (July, 1998)
Author: Penny Wise Budoff
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I have found this book to be great
I have found this book very informative. Well written and Dr. Budoff touches all the bases of women health. Good for her.

Good info
This book contains good, useful information that I was unable to find in other books on the same subject.

The cautions are excellent (e.g., get a biopsy before using drug therapies) and some of the strategies that work (e.g., taking Prometrium for the first 12 days of the month) seem to be little known - my own G.P. never suggested it.


Torts (Law in a Flash Cards Ser)
Published in Hardcover by Emanuel Law Outlines (July, 1995)
Authors: Kimm Walton and Lazar Emanuel
Amazon base price: $20.95
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Average review score:

Helpful for learning the intentional torts
I entered Law School with a great deal of reluctance about any sort of commercial aids, especially flash cards. However, I have since discovered that some commercial aids are helpful with certain aspects of studying. These Torts flashcards have been valuable in helping me learn the elements of the various intentional torts, and spotting those torts in a hypothetical fact pattern.

This product should not be your primary means of learning torts, but I recommend them as a supplement, especially learning the elements of the Intentional torts!

Great for Test Preparations
This book is extremely useful in preparing for a torts exam. In fact, the fact patterns on one of the questions was so great that my professor copied a large portion of it on our final exam question (the ethical side of that can be debated with Emory).


Women Behaving Badly Fiesty Flash Fiction
Published in Paperback by Paper Journey Press (January, 2004)
Authors: W. Wade Mukhherjee and S. Baker
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Some Great Flash Fiction!
I truly enjoyed the variety of writing contained in this book. I laughed, I cried, it was better than Cats.

I especially love the "Ice Wizard" story. I laughed so hard, I cried.

Perfect waiting room reading
Bring this along to the DVM, or read a couple while you're put on hold. Short and sweet (or not so sweet, in the case of stories that include poison or husband stew). If you're a fan of short stories, or really really short stories, check this one out.


Foundation ActionScript
Published in Paperback by friends of Ed (20 December, 2000)
Author: Sham Bhangal
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One of the best tutorials available for designers and nonprogrammers, Foundation ActionScript is perhaps one of the finest introductory programming books ever written--but programmers and Flash experts will be bored stiff by the baby-step teaching methods this book exhibits.

The book assumes the you have no knowledge of programming concepts going in, and introduces the basics using simple, real-world examples to show you that programming is nothing more than breaking down what you want to do into the smallest elements. Author Sham Bhangal takes the example of making tea and sections it out into its composite elements. Then, he writes a pseudoprogram that makes tea, using very clear, accessible, and, above all, comforting language. If you've always been nervous about the seemingly scary idea of "programming," then Foundation ActionScript will reassure you.

Bhangal then brings this idea of simplicity into ActionScript programming, at first showing you how to accomplish simple tasks--like stopping a ball from zipping across the screen--and then gradually turning up the heat as he begins to probe ActionScript's more advanced functions.

The key word here is "gradually," since fundamental programming ideas like variables aren't even mentioned until chapter 6. This gradual process works marvelously in some ways, since Bhangal goes over each topic so thoroughly and exhaustively that you never lose track of what you're learning--and the repetitiveness pays off not only in spades, but also in hearts, clubs, and diamonds.

Suffice it to say that when I started to write this review, I originally said that the book didn't really do anything all that complex because the most complex project was a full-fledged Space Invaders-style game, complete with object-oriented programming, sprite manipulation, and reusable code. Only in retrospect did it occur to me that this involved some fairly heavy-duty tweaking for a beginner--but Foundation ActionScript makes it all seem so easy that programming a video game, albeit a simple one, seemed a trivial thing to do.

Still, there are some definite problems. For one thing, if you are a programmer or understand these concepts, the glacial pace at which the book retreads familiar (to you, at least) ground will be maddening. For another thing, it's very nice to program video games, but one of the things that this book lacks is examples from real-world Web pages. A lot of the examples can be used in real Web sites, but there are also a lot of throwaway examples that are simply used as teaching tools--things like little games, the inputting of passwords, overly-simple bouncing ball loops, and so on. Although this focus provides a lot of basic programming skills, it doesn't really give designers the methodology they need to translate grand topics into simple mathematics. It might have been nice for the book to take some really cool effects from live sites and then deconstruct them to show you how they work, thus giving you the tools you need.

But if you're a novice, there really is nothing better available to teach you Flash scripting and what you use it for. It's easy, it's informative, and it's even a darn fun read--by computer book standards, that is. Highly recommended. --William Steinmetz

Average review score:

Fun book, but that's about it.
You may not want to start out on your Flash adventures here. This book assumes (as well it should) that you know the basics of flash and are well versed in how flash works and what you can do with it.

That said: it is an Actionscript book. It SHOWS you how to code some cool games/applications etc. None of which are usefull in business. But i'll say however that i did "grasp" the concepts used mostly because i have a big JavaScript background. With a deep understanding of JavaScript i was able to pickup on all the techniques Sham was using.

If you're interested in Actionscript i would suggest getting a book based on Flash MX (rather than flash 5). If you plan to use and deploy movies in flash 5 format, and know some actionscript and want a simple book that SHOWS you how to do things by example then this is your book. This is not by any means an Actionscript Reference. You'd be hard pressed to find more than 15% of flash's true capabilities in this book. It does focus on broad range items that lots of people already know how to do. (You may get as much out of this book as you will by browsing the web to find a bunch of Flash tutorials).

Last note. The game Sham writes in the end is really cool. I was able to make a few variations of the same game using the concepts he did. However the beginner will have a tough time understanding as he goes very quickly assuming you understand some things he didn't quite explain.

Gave 2 stars because its a bit outdated (using flash 5) and that it doesn't explain the actionscript language so much as it does it for you.

A great way to learn action scripting
This book is excellent, as is the before it in the series "Foundation Flash 5".

The author, Sham Bhangal, takes his explanations of actionscripting a bit further than other authors I have read. Like other books, Foundation Actionscript has projects with examples of the scripting and explains what the script means, but this book also explains the thought processes and logic behind the writing of the code! The book does a good job of teaching the reader to take a problem and break it down into many smaller problems. In my opinion this makes Foundation Actionscripint superior to other books I have read on this subject.

I highly recommend this book especially if you are new to object oriented programming. If you are new to Flash you should read Foundation Flash 5 (or some other book on the basics) first.

THE ActionScript book for Artists...
I have several books on ActionScript and have scimmed through many more, but this is by far the best book I have come across TEACHING actionscript. Granted, if someone is experienced in javascript or flash 4 actionscript this book probably seems like its geared for idiots. However, if you're like me and a graphic designer first and a programmer second, this is the book for you.

The author does an excellent job of taking you by the hand, giving tutorials, and explaining what does what every step of the way. By the end of each chapter you realize you just learned a few cool new tricks that will be very useful in web design.

This is not a referrence book, its more of a tutorial book. Which means if you're not very creative it probably won't do you any good. If you're an artist though you can take the fundamentals you've learned and then apply them in new and creative ways.

Bottom line: if you're a graphic designer who's intimidated by all that computer programming mumbo jumbo, but you still would like to learn how to extend your capabilities in Flash...buy this book. Plus, at $... you can't find a better bargain on a computer book with this much info.


Flash 4 for Windows and Macintosh Visual Quickstart Guide
Published in Paperback by Peachpit Press (15 October, 1999)
Author: Katherine Ulrich
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Flash is a great name for an application; who wouldn't want to add flash to their designs? In practice, Macromedia Flash 4 is a complex set of tools for creating animated and interactive graphics that can be played within most up-to-date Web browsers. Flash 4 Visual QuickStart Guide is a well-paced, thorough introduction to all that this powerful application has to offer.

The book begins by introducing the editing environment, including the toolbar, inspectors, menus, and timeline. From there it explains how to create and manipulate objects (graphics) and how to convert them into symbols (Flash's term for oft-used images) that can be stored in libraries.

It covers simple and complex animations, including ones with interactivity--from rollovers to movies with sound and conditional actions. Readers learn how to create frame-by-frame animations, use motion and shape tweening, optimize movies for playback on the Web, and many other key features of Flash.

As with all Visual QuickStart Guides, Flash 4 uses a column of text side by side with screen shots for every step. Readers can set their own pace by reading all of the text, just the steps, or just the illustrations and captions. Skipping ahead or reading the book in a nonlinear fashion is easy since each section recaps any previous steps that may be necessary for that lesson.

Flash 4 is a cross-platform guide, but there are minimal differences between the Windows and Macintosh applications; illustrations are used from either one or the other, but only from both when the differences are significant. This keeps the book lean; readers familiar with how menus look on both platforms will find it very clear.

Flash may not be as complicated as Macromedia Director, but it's not simple either. Becoming fluent in the application will require a few days of study. But with Flash 4 Visual QuickStart Guide, new users can get some basic animations completed in a few hours: a little bit of flash in a little bit of time. --Angelynn Grant

Topics covered: using the editing environment, including the timeline, stage, toolbar, menus and keyboard shortcuts; creating and modifying objects, using layers, saving objects as symbols and using libraries; creating frame-by-frame animations, animations with motion and shape tweening; using masks, movie-clip symbols, interactivity with frame actions and buttons; adding sound to movies, complex interactivity, including conditional actions; preparing a movie for optimal playback on the Web, including Flash Player settings; and publishing HTML for Flash Player files.

Average review score:

ok intro
ok intro, but of little use after about a day. will get you up to speed, but barely.

Cool book!!! Covers the basics proper, easy to follow
This is a good book that covers the foundations very well indeed! Katherine Ulrich's "Flash 4 for Windows & Macintosh" can be used by two categories of people.

FIRST CATEGORY: the absolute beginner to Flash and new to computers. This book is straight to the point, so you don't get lost halfway through the instructions. The chapters are short enough, so you don't get discouraged. Each segment within each chapter is small as well. You'd get through it no problems. No weirdo jargons make it a good walk in the park.

SECOND CATEGORY : the beginner to Flash but computer-savvy. Because of the way it's arranged, you can skip parts you think you understand/know anyway (usually Windows concepts), so it makes the book a quicker read. Just read the parts you need to know about Flash. This made it much quicker for me to read this.

Well done, Katherine. Since this is my first Visual Quickstart book, I may well look at the others...! Buy it as your first Flash book!

Well apparently Flash 5 for Windows & Macintosh is coming soon.

P/S : Final Destination is an awesome movie!!! Makes the Scream's and I Know What You Did Last Summer's look like sitting ducks in a dried out pond.

Good stuff
Being a newbie at Flash 4, I needed a book which would go thru the basics, but at the same time not leave me with a "Is that all?" thought at the end. I have to admit that these VQS guides didn't impress me initially, why? Maybe because the title implies "quick and simple". However, I've grown to really enjoy the series. Like others in its series, this book is very affordable, illustrative, and packed with more than enough information to get you started, but not treat you like a fool...

I've got 2 chapters to go, and I can say that I've learnt a lot from this book. With many simple, but very useful examples, complemented with explainations and pictures, there's nothing else to complain about.

All I can say is that this book is a great buy. If you've just got Flash 4, then this is a must!

PS. The Photoshop 5.5 and 3D Studio Max 3 VQS guides are also very good!


Related Subjects: Five-Cs-of-credit
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