Flash
More Pages: Flash Page 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152

List price: $49.99 (that's 30% off!)
Used price: $29.97
Buy one from zShops for: $29.98

Relating to beginners
5 stars if you are a beginner and 3 if you are notthings needed more of:
xml tutorials, deeper web design creation
Not JUST the best ever AS reference for designers...
List price: $19.95 (that's 30% off!)
Used price: $14.64
Collectible price: $65.35
Buy one from zShops for: $14.64

Excellent book - must have for Nikon speedlight users
gotta have it!!!!some of the information was technical, but Hogan is a witty writer and i was able to get through it for the most part. info is super helpful
GREATLY Improved My Fill Flashes!!

excellent, vivid, text. This book paints a picture
One Awsome Series
I agree; The best mindwarp book!
List price: $29.99 (that's 30% off!)
Used price: $17.99
Buy one from zShops for: $14.98

Great book, teaches Flash the way it should be taught
Perfect Book for Beginners learners !
Simple, small, but pack with a punch
List price: $39.95 (that's 60% off!)
Used price: $1.85
Collectible price: $1.92
Buy one from zShops for: $3.85
Author Colin Moock starts off with a primer to Flash terminology and a quick example application--an interactive quiz. Following that, the book quickly gets down to ActionScript nuts and bolts. The first part covers the basics of the language, such as operators, variable scope, and conditional logic, in a traditional presentation. A few lines of example code illustrate each concept.
Critical topics like arrays, movie clips, and object-oriented programming are covered well at the detail level, though a more extensive example application would really have come in handy to illustrate the big picture. The back of the book contains an excellent reference to the ActionScript language, complete with inline example code. ActionScript is an important tool to master, and ActionScript: The Definitive Guide is a fine means to that end. --Stephen W. Plain

Good ActionScript reference bookI do have to comment though that everything you find in this book is EASILY found and sometimes in a way more deep and detailed manner in the Macromedia Flash Help section and in www.macromedia.com Flash support section... I would not consider this an essential book even though one feels secure to have it close...
Lives up to the Hype !The "Language Reference" is basically the Actionscript Dictionary from the Flash 5 Actionscript Reference Guide on steroids. In fact, it would almost be worth the full price of the complete book all by itself. Code is sprinkled liberally throughout.
For anyone developing in Flash, this book is simply a must-have.
The only ActionScript book you needThe reason is this: Macromedia's reference materials are banal, poorly written, and just overly complex. I bought Moock's book just so I could have a decent reference manual, but after reading the first few pages of the introduction, I was hooked. Moock's tone, style, and humor is addictive. He explains seemingly complex topics in clear, down-to-earth style that puts most technical writers to shame.
This is the manual Macromedia should have written. I can only imagine how much time I could have saved from the get-go if this "bible" existed when I first started out. Whether you're an old programming pro, or a graphic designer who shivers when seeing the "Actions" palette, this is for you. You don't need pretty pictures, testimonials, or inspirational interviews with Flash gurus. This is all you'll ever need.

Buy one from zShops for: $22.50

Excellent!!"If you have never worked with Flash you will appreciate the easy to use, short, step by step projects. Rather than describing each palette and menu item and giving an explanation of what they do, you will learn by doing. From the second chapter on, you will be quickly producing exciting web content.
As an educator I designed this text because there are no book that tell you where you should start and provide a logical, easy to understand, progression for learning Flash. Both my students and I agree that the most enjoyable way to learn complex software is with short projects that show cool, fun, interesting technigues that can be used (or modified) immediately."
Authors who plan to write books on graphic design, animation or 3-D models should follow his example!
awesome value, and more importantly, practicalit's an awesome value, considering that it's half the price of New Rider Cookbooks(flash 5 magic, flash deconstruction, etc).
but most importantly, the tutorials are practical.. those found in new riders ones aren't so... more of pointless razzle dazzle... don't get me wrong; new rider books are usually on the mark... but this book is simply far better overall than new rider ones
but do not make the mistake of thinking that you've mastered flash after having completed this book... i realized that regardless of the different methods everyone takes in learning, there's really no short cut... having achieved certain flash results means nothing more than "monkey see monkey do"
i highly recommend Foundation Flash 5 for learning Flash; with flash vqs by katherine ulrich, you'll learn what's available to you in flash 5, but won't learn the workflow... which i think is more important... once you find yourself midway on the flash ladder, go thru new masters of flash by friends of ed.. to give you some inspirational motivation as well as to see the full potential of flash.. which i think is as difficult to master as the never-ending photoshop.
excellent writer that clearly and concisely gets the job dondespite the fact that this cookbook is 200 pages in length, one can obviously conclude that it probably took longer for him to devise this book than it would for another lazy author who just wants to make money(and those of you that possess many books know what i'm talking about!) =) so, what's my point? he clearly cares that you learn and get the best out of the book and i would have to categorize him as one of the noble people in the world who don't care about money but are passion driven and want to help people. i even emailed him encouraging him to keep on writing... where is the director book???? =P and the specific details of the book... i don't think there's a need for me to mention any... IT WORKS! why does it work.. b/c his philosophy of "collection of short hands on projects" logic is the same advocated by technology experts at IVY LEAGUE schools such as MIT(which i believe the author carefully researched as well to make sure we effectively learn... what a guy..) ok, i'm not gay..
and as per the review below stating something along the lines of "...leaves you with beginner knowledge." ignore that guy... how does one walk without learning to crawl first? and besides.. if you have some software experience, i'm sure that you can figure everything out on your own thru trial and error after having completed this book.

Used price: $1.93
Collectible price: $26.94
Buy one from zShops for: $2.97
There's even deliberately bad code here. In a very novel chapter, the book challenges readers to fix 10 faulty Flash files, offering first a clue and then the solution. Since so much of real-life work, particularly in animation applications like Flash, is spent debugging and finding one's way out of a seemingly dead end, this chapter is really valuable. (By going to phillipkerman.com, you can view a detailed description of all chapters, download selected ones in .pdf format, view all completed Flash animations, and download all the .fla files to work alongside the text.)
Another advantage is Kerman's own teaching style. Using many metaphors, he describes how the pieces of script work in a way that is often clearer than mere definition of function, and definitely easier to remember. For example, "If you think of most variables as an empty whiteboard onto which you can write a value, an array is like a whiteboard with permanent horizontal lines separating many pieces of information." It's true that one can copy code and instantly get results, but to devise and debug your own requires the kind of internalized understanding one can get from working through this book. --Angelynn Grant

To soonBecause it's so good!
And now the MX version is out,
but I already have the Flash 5 one!
Anybody wants to buy it off me,
so I can get the new issue?
;-)
This book is a hidden treasureUsually, I have to point newbies to my list of favorite tutorials scattered throughout the web, and write them a list of concepts to learn in the proper order. The most difficult concept to relate is that Flash programming is more than traditional programming, and requires a somewhat different perspective on the significance of scripting languages in a vector-based animation environment. There's a lot of essential knowledge scattered among various sites and books.
If anyone asks me again (and they will), now I've got a simple answer... get Kerman's book and call me a few weeks later :-) I've never posted any reviews on Amazon before, but I wanted to post a professional's review to reaffirm that this is a very thoughtfully prepared text that you will appreciate within the first two chapters and on through the last page. Kerman's hard work definitely pays off in the overall quality of his explanations.
The first half of the book teaches all the important subjects in Actionscript, while the second half makes you apply what you learned in real-world projects. Either half would be worth the price of this book, IMHO, and the progression of difficulty smooths out the erratic learning curve faced by Actionscript newcomers.
Show me an author who devotes a whole chapter to DEBUGGING (not always easy in Flash) and I'll show you someone who really cares about quality. This book is a breath of fresh air to the introductory levels of Flash. -S
This book has done the IMPOSSIBLE!I finished Phillip Kerman's "Learn Flash 5 in 24 Hours" a few weeks ago, gave it raving reviews, and then started this one. At first, I didn't know it was the same author, but the foreward gave me a nice surprise.
This guy is a great teacher. Don't underestimate this review. I hold him in the same regard as Danny Goodman and his remarkable books on JavaScript. Kerman is a natural.
I have about 20 Flash 5 books, and the best ActionScript books are "ActionScripting in Flash" and the Oreilly "Definitive Guide". Get the rest of the info and tutorials on the Web. Once you've read these books, and practice every day, you'll be making great interactive Flash projects in no time. I promise.

List price: $25.95 (that's 30% off!)
Used price: $0.94
Collectible price: $3.95
Buy one from zShops for: $0.94

Plot and setting vs. Character and styleThe strength of Flashover comes from a strong, plausible plot, where both crime and solution are grounded in the author's thorough grasp of pyrotechnics. Fire Marshal Georgia Skeehan investigates two mysterious fires that show signs of "flashover," combustion of a room and its contents by simultaneous ignition.
Skeehan believes both deaths are connected to denial of disability coverage to fighters who fought a warehouse blaze nearly thirty years ago. She meets resistance and veiled threats when she digs through past reports. Adding to her frustration, her best friend disappears and her boyfriend arrested on suspicion.
The last chapters are worth the price of admission. Chazin takes us through an adventure scene that keeps the pages turning, building a unique venue for the final conflict. The heroine seems completely cornered but uses her own skills to rescue herself. The solution plays fair: we are surprised but not deceived when we learn the identity of the villain
For many readers, the strong plot and setting will outweigh the awkward writing and incomplete characters. Most annoying are the abundant clichés ("...a ghost of its former self..." "stopped ... in her tracks...") and far-fetched, distracting analogies.
How does it feel to have blood "crystallizing" in your veins? Or your heart as tight as a twisted dishrag? Or your stomach like a box with marbles rattling around? Or see a sky the color of a faded t-shirt? What does it mean for someone to have "a firefighter's sincerity?"
The author needs to step back and let her characters reveal themselves and their thoughts. Is it Georgia who sees Federalist columns and Beaux Arts touches on Grand Central or is the author intruding? Was Georgia an art history major in college?
Ironically, the brief chapters about "Hood" and "Bear" are written with greater sensitivity. Some supporting characters -- the boyfriend and best friend -- have more recognizable, identifying features and dialogue than the main character.
Still, the plot and setting are strong enough to outweigh the book's flaws. I'd pack Flashover for flight or beach reading. With meatier character development and a tighter writing style, the series should evolve from "very good" to "truly great."
A First-rate Mystery
Great Writer
List price: $29.99 (that's 30% off!)
Used price: $18.05
Buy one from zShops for: $18.05

Great beginner bookThis book guides you from a person who knows nothing about flash to a beginner. Trust me, this book only touches the surface in Flash simply becuase it offers almost nothing in the subject of ActionScripting. And that is why I would only recommend this book to absolute beginners.
For instance the actionscripting chapters only detail on gotoAndPlay(), startDrag() and onClipEvent(enterFrame) handlers (or whatever you call them) If you want to learn about dynamic event handlers or functions or prototypes, look elsewhere.
Putting that aside, this book is written and structured very well. The first few chapters offer an introduction to drawing while the middle of the book is devoted to animating. The last few chapters are about actionscripting and optimizing. Philip Kerman is offering a book that allows a serious Flash programmer to start a wonderful career/hobby.
The best MX book I've used...and I've tried lots.
Best First book for the would be FLash MX Artist
List price: $49.95 (that's 30% off!)
Used price: $34.91
Buy one from zShops for: $27.00

Dare I give this book less than 5 stars?!!
Flash the Future, great book!
Excellent bookWhat struck me most, just from reading the table of contents, was the breadth of the content that is found in Flash: the Future. Not only is there information on creating Flash content for PocketPC 2002, but the book also covers Flash for Broadcast (DVD, iTV, and consoles), as well as the Nokia 9200 series. This book covers all of these topics extremely well. Just over half of the book devoted to developing content for the Pocket PC.
There are several different authors who contribute chapters in this section, and each authors' respective expertise in each different topic is evident throughout the section. For example, in each chapter you will find valuable tips and tricks that only come from such experience.
Flash: the Future is a well written and well edited title, and I strongly recommend picking it up if you are serious about Flash development.
1 star if you haven't had any experience with it at all.
I was a beginner once, who couldn't figure out Flash at all. I'd like to help you build a bridge between where you may be now, as a beginner, to where you may find yourself aspiring to go.
If your only experience with Flash is to have seen the many wonderful and breathtaking Flash movies on the Internet and just had a look at the authoring tool, I strongly recommend that you leave this book until much later. It has its place in the learning curve but it isn't, in my opinion, the first book to see.
There are understandings to possess that this book doesn't cover sufficiently well enough for those whose minds work in particular ways. This is a programming book, for using the phenomenon of programming to create great design and animations. Whilst the focus is on design, you aren't using the design tools on the interface. With this book, you are using the Actionscript language and you have to have a logical mind for this activity (as well as keeping your strong creative one).
I began my steep learning curve with Flash by watching others and watching video tutorials, especially those by George Pierson. In this way, I can ask questions that are tailored for me and I get tailored responses. Books aren't always able to do so well here.
What is great about this book is the MX Actionscript reference in it and the seemingly well designed theory tutorials. I can't find a fault with the reference. The theory is quite good. In the reference, all Flash MX commands are covered. There are examples of how to use them, but the coverage may not be enough for some. Brill. Just BRILL. I can be excited but because I can follow Actionscript.
Approach this book when you are successfully making Flash movies on your own. Yes, on your own. For me, this book is an aid for when I am going to where I haven't gone to before. It helps me make judgements on ideas I get.