ARS
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List price: $24.00 (that's 17% off!)
Used price: $13.16
Collectible price: $12.50
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Review from Pope John Paul II
Review from the Publisher
An astounding life of a saint
Used price: $6.75

"Storyteller of the saints"
Lifestory of Saint with Catholic doctrinal truths for kids!
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Fabulous book for your CompanionsThis title is also a great reference for political structures and social norms of medieval europe. If you are a serious roleplayer into medieval-type settings, you don't want to pass this one by.
Ordo Nobilis, an excellent sourcebook for Ars Magica
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A great Ars Magica adventureI literally had the players screaming at me!
A great Ars Magica adventure so far.
The players nearly lynched me!In chapter 1, I put little seeds of doubt into the players heads about what they were doing, and maybe they were being 'stitched up'.
We played Chapter 2 last Saturday night and, when the birds returned to roost, they nearly lynched me.
It's easily the nastiest, most sophisticated scenario I have ever run. I hope all the rest of the chapters are going to be as good as this.


great value!
Wow - bang for the buck!
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Higden's Ars componendiHighly recommended for students of literature and rhetoric and of the Middle Ages.


A must-read for every serious mathematician!

What a page-turner!I'm all, "You look like Hell. Are you done with that?" He gave me the Profile and shot himself in the face.
I had to give the bloodied report to the cops as evidence. Unfortunately, I read the first six pages in the cruiser on the way downtown. I couldn't wait any longer. I didn't have time to give my statement, didn't want to answer anyone's questions. They had my report and I needed another copy. That night, when Mother was asleep, I snuck into her house, drugged her, and took $3300 from under her mattress. Then I came here and ordered my very own coffee. It's only a few weeks later. I thought no book could be good enough to be worth that much money, but this one is. My life is complete, and soon it willbe over.
Seriously guys, BEST thirty-three hundred bucks I ever spent.

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Magus, I have a word for you.This book, like Lion of the North, dispells many myths concerning the Kievan states at this time. This is not a unified land. It has been converted, yes, but in many ways superficially. Peoples attitudes are, well, different. This book gives you background on social structures, civic organization, politics, the Old Ways, faeries, and even arms & armour. On top of this, for better or for worse, it lets you glimpse the coming of the Golden Horde, as the mongols will soon overrun this territory (wisely the game suggests setting your time-period rather earlier than the usual 1220 AD, for otherwise you would have a short campaign).
The Order of Hermes is a stranger in this place, thus making it easier for players to plead blessed ignorance. The locals understand this and will pity you for your ignorance. They will send you to the local druzhina for assitance, to a volkhv if you seem wise, or call down the boyars if you get out of line.
At least the storyguide will know what all this means now.
If you want an interesting campaign using Ars Magica, buy this book and perpare for a world of wonder. Dozvedanya!

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Curse of chronosUnfortunately, the current owners of the game do not get all that. They seem to think that its supposed to be a "realistic" simulation of the middle ages: not that the middle ages are not intresting enough on their own, but that just wasnt the point of Ars Magica. Its name means "the Art of Magic", and it was supposed to focus on what was OUTSIDE the medival world: its cosmology was one never thought of in medival times. The main characters are outcast wizards, not, say, knights.
Also, i have a terrible suspicion that the current owners overuse of historical material is due to a lack of ideas of their own. Even the colours used in the game - books have become more grey.
One last thing: the rules have always been a bit heavy - going (even a simplified version of rolemaster can manage to be quite complex), but the basic dice system is easy and logical enough, so with a bit of practice a storyteller should be able to manage with a few general rolls. The fourth edition people should have kept most of them unchanged, i understand.
My favorite RPG!
A simple and brillaint RPGThis is a grand game, not only in terms of system, but also in scope. You are not slogging around odd underground defense installations finding monsters sitting in room with a king's ransom in gems; instead, you are part of a community and your interests are first in foremost in the esoteric study of arcane lore and magic. Assuming you are a mage. The Companion and Custos (Grogs) have a slightly different take on life, but they are lower down the Great Chain of Being.
This game assumes that in the Middle Ages the world was what people believed it was. Demons are real. God is above all else. Faeries are around every corner. Within this context, you, the player, are an anomaly -- a mage with great power, socially shunned (at best), but in the end subject to the world around you and the constraints placed on your magic.
The system is elegant, requiring only 10-sided dice. The magic system is magesterial -- huge, flexible, yet limiting the lesser magi until they have a chance to learn. Most of all, the game puts you within a real world and makes you feel enmeshed in it.
If you are looking for a truly fine RPG, this is it, hands down.